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  1. #481
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,009
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    It is the year 2024, we are not allowed to criticise anything unless we've experienced it ourselves, despite the fact that we have almost all information available already (the only thing we don't know is how hard later dungeons will hit).

    All criticism is now labelled doomposting and anyone that dislikes any part of the glorious MMO FFXIV is labelled a doomer and mocked relentlessly by the greatest MMO community this side of the universe.

    As we, the doomers, line up for our much deserved tongue lashing, we should all remember and recite the sacred motto.

    WoW bad, XIV good.
    (8)

  2. #482
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gemina View Post
    That is not the point of my OP. While I did leave things open for discussion within the thread if players wanted to express their frustrations and suggestions, the entire point was to initiate the petition for the strike.

    I could link a hundred threads, if not more that have accumulated over the last several years that points anyone interested in this direction. However, suffice it to say, the dev team has had ample opportunity to formally address this issue and do so with utmost transparency. This is a result of their negligence. I can't speak for everyone, but I don't have anything more to say to them. My previous actions have spoken that I was fine with the direction they have gone when I really wasn't. Now my actions are going to be reflective of how I really feel.
    That may be true, but if the hashtag does get traction and people look up this thread, they won't find feasible information because not everyone uses the forums. I think at least linking the most common issues and multiple threads spoken about healers would do just fine.
    (5)

  3. #483
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,009
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rehayem View Post
    That may be true, but if the hashtag does get traction and people look up this thread, they won't find feasible information because not everyone uses the forums. I think at least linking the most common issues and multiple threads spoken about healers would do just fine.
    Might be fine to just link the 170+ page "Summary of healer issues" thread. I think that one compiled and explains the issues decently well.
    (5)

  4. #484
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sensui View Post
    Over the last 10 years playing this I've never been in a high end raid situation where healers aren't needed. But. Maybe you guys are playing a different game than I am.
    Your average Savage fight can be easily solohealed outside of minimum iLvl early clears, so I imagine it could be cleared completely without healers if the party was coordinated enough. Multiple Ultimates have been cleared without healers, TOP included - so there you don't even have the excuse of "old content we outgear + potency powercreep".

    Sure, your average PF group probably won't be clearing Savage without a healer but the fact that it's possible to either skip healers altogether or just have one doing a job meant for two people should be giving you pause.
    (3)

  5. #485
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gemina View Post
    That is not the point of my OP. While I did leave things open for discussion within the thread if players wanted to express their frustrations and suggestions, the entire point was to initiate the petition for the strike.

    I could link a hundred threads, if not more that have accumulated over the last several years that points anyone interested in this direction. However, suffice it to say, the dev team has had ample opportunity to formally address this issue and do so with utmost transparency. This is a result of their negligence. I can't speak for everyone, but I don't have anything more to say to them. My previous actions have spoken that I was fine with the direction they have gone when I really wasn't. Now my actions are going to be reflective of how I really feel.
    I hope that you have some success with this, in the hope that support roles become interesting to play again in the future.

    As an observer who doesn't have a significant personal stake in this, though, I'm not sure how you could succeed without having a clear objective. What exactly are you striking over? It's obviously not over pay conditions, because you're not employed to heal. What are you specifically trying to change?

    I think that if you can't distill your vision down to a few concrete, actionable points, then people will just be left with the vague sense that you're upset about something without having any understanding of what it actually is. Nobody is going to understand your specific viewpoint from reading a hundred threads. I know that putting those points on paper can be divisive, but you have to commit to a view if you want things to change. But you have the mic now. If you could make five specific, measurable, achievable, realistic, and timely design action points about healers that the development team would then be obliged to follow for 7.x, what would they be?
    (5)

  6. #486
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Duskane View Post
    strike with your wallet

    only way for them to care is if they lose customers and if you are gonna still be subbed while prordering DT its not gonna matter.
    That's not a strike. That's quitting the game. The motivations behind each of these actions are different, or at least should be.

    When I talk about going on a strike, I am talking exercising a power you have to refuse to accept the direction the game has gone. One of the ways that this is done is by not queuing as a healer, but instead you queue up for group content as a tank or DPS. What this does is removes one healer from the overall players queued up, and adds an additional player as one of the two other roles. If you quit the game, you forfeit this leverage.

    When you quit the game, you are effectively saying you are done with FFXIV. You give up everything. Your playtime, your house if you have one, all your achievements, all the items and glamour you have accumulated including but not limited to mounts, online store items, your company chocobo, everything. This is extremely drastic, and actually points to a more personal issue that goes beyond the game. It's like burning your house down to kill a spider. Leaving the game should not be a decision driven by emotion, but rather a rational decision made because you feel you have done everything you have wanted to do, and you are ready to close the book on your adventures within the world of FFXIV, and move onto other things.

    Many of us are not done with FFXIV, but we are done with healing in its current state. A lot of us have already moved onto to DPS/Tank jobs, because healing has become so mind numbingly boring to play outside of instances where many players need healer assistance due to all the mistakes they make. I am probably a DNC main now more than anything. I have absolutely fallen in love with that job. But I will always be a healer main at heart. If I no longer cared, I probably would just quit.
    (21)

  7. #487
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rehayem View Post
    That may be true, but if the hashtag does get traction and people look up this thread, they won't find feasible information because not everyone uses the forums. I think at least linking the most common issues and multiple threads spoken about healers would do just fine.
    I will take this into consideration.

    Thank you!
    (4)

  8. #488
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,599
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Healer skill expression in MMO’s has near always been make your healing as efficient as possible so you can fill the intervening time doing something else. This was ARR’s design but something seems to have gotten lost along the way

    For some reason in the modern game they have transitioned from “reinforce the floor with your base kit and progression in levels affects the ceiling” to “progression of Level skills should drop the ceiling” which seems to be such a backwards design; especially when they then have to change the encounter design at the high end to justify the lower floor

    The healer kits should be mostly set in stone by about 40, then future expansion should come from ways to augment what your kit is doing when you aren’t healing

    Let’s use an example of SCH
    In my theoretical design SCH would have
    -adlo
    -succor/succor 2
    -sacred soil (no regen)
    -lustrate
    -illumination
    -expedience
    -seraph but all shields

    All this should come before level 50

    Then beyond 50 you start diversifying what you do when you aren’t healing (buffs, debuffs, damage, support, CC pick your poison) and the only healing traits you get above 50 are traits like enhanced healing magic

    Progression should push the ceiling up
    Not lower the floor, and give people as much chance to get used to their healing kit as possible
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #489
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    It is insane to me that people attack healers for wanting to have an engaging and fun gameplay.

    Just imagine, if DT is released and suddenly all tanks have 1 ST button, 1 AoE, 1 DoT, and 1-2 oGCD, and everything else is just replaced with a ton of mitigation. Yeah, WAR using one (1) Fell Cleave every two minutes, after they press their 2 mintues +5% damage cooldown, Berserk. Now thats the gameplay, right?. No, Mr. Man-mode himself would be the first to grab pitchforks and torches if that was the case. Well, healers live in this reality for two (!) expansions straight, and soon it's gonna be three. They are always promised that next expac everything will be better, but nothing changes.

    Healer is the only role that rewards you for getting better at your role with boring 1-1-1-1-1-1 gameplay. In my mind, as someone who raided in HW and StB as a healer, being good with your healing meant opportunities to use your damage kit. There was nothing really special about those kits, but they were miles better than whatever healers have now. Why tanks, whose primary role is to soak and mitigate damage, are allowed to have physical range level of complexity damage kits, while healers are stuck with 1-1-1-1-1?

    Of course, some don't want to healers turn into green DPS (which was never a thing), so the other option for SE would be to change their damage philosophy, so fights are actually challenging to heal.

    Whatever course they decide to take, they need to make it as soon as possible. Pretending for the 3rd expansion that everything is fine is ridiculous. If the Strike is what is needed to finally draw SE's attention to the problem, then Strike it should be.
    (21)

  10. #490
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    301
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Asari5 View Post
    i mean... holminster is the first dungeon but its also the most jard hitting dungeon in shb. who says its not like that in DT?

    now, we cant be sure about that
    I mean we saw it be done healerless during the media Tour already, so ymmv.
    (4)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

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