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  1. #71
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    It never was bloat, if you only play for number and optimization, sure... but it is FUN. Its satisfying to make an Pull and grab that outer left mob with the first jump and then jump back to another one.

    If you remove all "bloat" we only need attack, buff, shield, long CD attack...

    And dont tell me it wasnt fun to finish that last % of an mob or Boss with it.
    (2)

  2. #72
    Player
    Siritachi31's Avatar
    Join Date
    Jun 2024
    Posts
    12
    Character
    Asmodeus Luxure
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    If they're going to change gap closers to be non damaging did they need to make the same one for like 3 classes? They literally robbed DRG of a JUMP and replaced it with a dash. If Yoshi P is really thinking of job identity in 8.0 why are we losing a jump now? Just remove the damage off spineshatter and leave it it. Same with Rough Divide. We literally are losing one of Squall's limit breaks even though we get lion heart so they know about these things. Just take the damage off and we're good to go. I think alot of people would be more acceptable if we weren't watching our jobs become homogonized. Especially cause we're losing alot of the flair of our moves in place of a dash everyone has now. Make it make sense
    (2)

  3. #73
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Siritachi31 View Post
    If they're going to change gap closers to be non damaging did they need to make the same one for like 3 classes? They literally robbed DRG of a JUMP and replaced it with a dash. If Yoshi P is really thinking of job identity in 8.0 why are we losing a jump now? Just remove the damage off spineshatter and leave it it. Same with Rough Divide. We literally are losing one of Squall's limit breaks even though we get lion heart so they know about these things. Just take the damage off and we're good to go. I think alot of people would be more acceptable if we weren't watching our jobs become homogonized. Especially cause we're losing alot of the flair of our moves in place of a dash everyone has now. Make it make sense
    I think it just shows how little they care for job design in general.
    They went ''Yeah here's a useless dash, let's replace all the gapclosers with it so we don't have to make new animations''
    Iit's going to be nearly completely useless, because this game hardly has any melee downtime mechanics where you want to gapclose over the span of 10 years of encounter design.
    Gapclosers are just relegated to being button bloat going forward.
    (1)
    Last edited by GoatOfWar; 06-10-2024 at 02:30 PM.

  4. #74
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kuroka View Post
    It never was bloat, if you only play for number and optimization, sure... but it is FUN. Its satisfying to make an Pull and grab that outer left mob with the first jump and then jump back to another one.

    If you remove all "bloat" we only need attack, buff, shield, long CD attack...

    And dont tell me it wasnt fun to finish that last % of an mob or Boss with it.
    What do you mean by ''grab'' with your gapcloser? You won't have the potency to keep the aggro.
    You don't need your gapcloser to pull anyways. Button bloat is button bloat.
    Plunge is actually used a couple dosen times in an encounter, shadowstride won't have any use in 90% of this game's encounters.
    And where it will have a use, you won't use it more than twice.
    I hope they'll remove it to make room for actually useful abilities instead.
    (2)
    Last edited by GoatOfWar; 06-10-2024 at 01:49 PM.

  5. #75
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by GoatOfWar View Post
    What do you mean by ''grab'' with your gapcloser? You won't have the potency to keep the aggro.
    You don't need your gapcloser to pull anyways.
    They're clearly not talking about raids, as there was a second enemy mentioned, and that's a wee bit too complicated for post-A2 FFXIV.
    (0)

  6. #76
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shurrikhan View Post
    They're clearly not talking about raids, as there was a second enemy mentioned, and that's a wee bit too complicated for post-A2 FFXIV.
    I gathered that he was talking about add phases or trash pulls, but the point still stands.
    Gap closing to an enemy and then back into the AoE doesn't do anything, because you *literally* can't pull trash mobs with it as it doesn't carry any potency with it.
    (0)

  7. #77
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    152
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    yoshi-p says he thinks they homogenized too much, but at the same time takes away a drg DIVE for another dash??? makes no sense to me.
    (0)

  8. #78
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by GoatOfWar View Post
    I gathered that he was talking about add phases or trash pulls, but the point still stands.
    Gap closing to an enemy and then back into the AoE doesn't do anything, because you *literally* can't pull trash mobs with it as it doesn't carry any potency with it.
    Again, they were referring to it as it is now, with the damage. Can't have a "never was bloat" on a future change.
    (0)

  9. #79
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Again, they were referring to it as it is now, with the damage. Can't have a "never was bloat" on a future change.
    I'm guessing there was a miscommunication there then.
    (0)

  10. #80
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    Honestly gap closers doing no damage, or being on a short cooldown and being potency neutral with your job gauge (SAM) is how it should be for everyone, afaik the ones not changed as of the media tour build are WAR/PLD/SAM/RDM.

    I get SAM, since it's a 10s CD that's potency Neutral with their dump so it's not something they weaved in rarely ever in their main burst window, I get RDM where it's actually the way to start their melee combo if they're not already in melee range and enhances the gameplay feel of RDM.

    But WAR and PLD? Both of these keeping the damage on their gap closers is a bit annoying as they're still stuck in the same horrible mindset of "this is damage, not gap closer".

    Unique animations should've been kept for each changed gapcloser as well, DRG dashing to their target instead of jumping is a bit silly.
    (1)

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