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  1. #341
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,485
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by GoatOfWar View Post
    They'd rather further detereriorate the gameplay integrity than make bald axe man mad.
    Bald Axe Man can Bald. Influencers in particular don't ultimately decide how the game is, it's just their audiences are large and they tend to help shape some of the game in different perspectives.

    But in general? Even looking at damage taken they can still outheal all of it(while the other three tanks can't). We're going to be stuck with WAR's crap until 8.0, apparently, so get ready for another 2 years of yelling into the void.
    (0)

  2. #342
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,474
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I'm pretty sure we have it on note that they do infact listen to him on tank feedback specifically.

    Which would be fine if his take towards every tank wasnt "tank homogenization bad but how can we make this more like WAR"
    (2)

  3. #343
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Massive self-healing has been WAR's identity for like 90% of the job's existence, it's very funny that people just started complaining in ShB. The one time it wasn't a thing was a period in SB when they yoinked Bloodbath from tanks and gave it to the melee DPS, and even THEN the devs eventually gave Steel Cyclone innate lfiesteal, because again, self-healing is their thing.

    Instead of taking toys away from one job that makes them stand out people should be campaigning for other jobs to get their own "moments of power" to shine rather than being crabs in a bucket. I'd argue PLD also has a cool identity in that clemency is better at carrying through potential wipes so they can consistently heal multiple people throughout an encounter if they have to, whereas WAR healing is bursty and their main healing method is on a cooldown and can only target 1 person.
    (0)

  4. #344
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Praesul View Post
    Massive self-healing has been WAR's identity for like 90% of the job's existence, it's very funny that people just started complaining in ShB. The one time it wasn't a thing was a period in SB when they yoinked Bloodbath from tanks and gave it to the melee DPS, and even THEN the devs eventually gave Steel Cyclone innate lfiesteal, because again, self-healing is their thing.
    I don't think anyone has a big problem with self-healing.
    Keyword: Self

    Why does WAR get to heal OTHER people? Why do they have a partywide shield + regen? Why can they heal as good as or even better than a healer job completely for free?

    There's no problem with a self-healing tank, WAR in HW wasn't extremely hated by all healers because they can't sustain the party by themselves, they could sustain themselves for a time, but they couldn't keep everyone else up as well.
    (6)

  5. #345
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Praesul View Post
    Massive self-healing has been WAR's identity for like 90% of the job's existence, it's very funny that people just started complaining in ShB. The one time it wasn't a thing was a period in SB when they yoinked Bloodbath from tanks and gave it to the melee DPS, and even THEN the devs eventually gave Steel Cyclone innate lfiesteal, because again, self-healing is their thing.

    Instead of taking toys away from one job that makes them stand out people should be campaigning for other jobs to get their own "moments of power" to shine rather than being crabs in a bucket. I'd argue PLD also has a cool identity in that clemency is better at carrying through potential wipes so they can consistently heal multiple people throughout an encounter if they have to, whereas WAR healing is bursty and their main healing method is on a cooldown and can only target 1 person.
    Tanks shouldn't have heals. Period. It was a bad design from the beginning.
    (1)

  6. #346
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Bald Axe Man can Bald. Influencers in particular don't ultimately decide how the game is, it's just their audiences are large and they tend to help shape some of the game in different perspectives.

    But in general? Even looking at damage taken they can still outheal all of it(while the other three tanks can't). We're going to be stuck with WAR's crap until 8.0, apparently, so get ready for another 2 years of yelling into the void.
    I honestly don't think i will be around to see it, sorta just given up.
    (0)

  7. #347
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Praesul View Post
    Massive self-healing has been WAR's identity for like 90% of the job's existence, it's very funny that people just started complaining in ShB. The one time it wasn't a thing was a period in SB when they yoinked Bloodbath from tanks and gave it to the melee DPS, and even THEN the devs eventually gave Steel Cyclone innate lfiesteal, because again, self-healing is their thing.

    Instead of taking toys away from one job that makes them stand out people should be campaigning for other jobs to get their own "moments of power" to shine rather than being crabs in a bucket. I'd argue PLD also has a cool identity in that clemency is better at carrying through potential wipes so they can consistently heal multiple people throughout an encounter if they have to, whereas WAR healing is bursty and their main healing method is on a cooldown and can only target 1 person.
    Oh shut up man, EVERYTHING is Warrior's identity at this point.
    Buff after buff after buff. The job needs nerfs. More buffs across the board JUST to avoid nerfing your favourite just further harms the gameplay integrity.
    It just shows how self centered Warrior players are. You don't care that the gameplay experience is deteriorating for everyone. All you want is 123 fell cleave spam for high damage, enjoy the best version of every tank cooldown and be immortal. The consequences of this is that everything else has to be dumbed down as well; Healers have nothing to do because Warrior is spearheading the powercreep on the tank role. Tank players lose their interesting dps rotations because the 123 fell cleave rotation that Warrior's had since level 50 needs to be competitive with them, making any sort of depth to their dps rotation unfair and unrewarding.
    Notice how in Eureka Orthos everything oneshots and are damage sponges? Yeah, how else do you challenge the players if they have this level of clownery available to them? Either you just die in 1 hit or you never do.
    Warrior's entire job identity is a joke. If you're just arbitrarily the best at everything, you don't have a job identity. You're just overpowered.
    (10)
    Last edited by GoatOfWar; 06-09-2024 at 09:44 AM.

  8. #348
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Praesul View Post
    ...
    Before we talk about job identity, let's talk about role identity.

    Keeping players alive has been part of healers' identity for well before MMO games existed. If you have a non-healer job that can perform those functions and completely invalidate the need for a healer, that's a major game design problem. While there are a number of contributing factors to this, part of the problem is in how self-sufficient tanks have become.

    While a bit of 'self-sustain' can add some flavor to a job, the implementation is important. The risk of dying is major part of what makes tanking exciting. Some people struggle with that sort of pressure, which is why tanking isn't for everyone. Passive regens and on-demand burst heals completely take away that risk, like a soothing pacifier designed for baby's first tanks. There, there, you're at 100% again. Nothing can hurt you now.

    Self-healing on WAR was different, historically. If you look at ARR's design, WAR's healing toolkit wasn't all that different from what the average melee DPS has access to currently. You couldn't keep yourself up indefinitely. Every solo encounter was a battle of attrition. You could use your cooldowns judiciously, but you were fighting against the clock, sometimes down to the last sliver of your health. That's how tank self-sustain should be. I'm not sure if you saw the Dawntrail media tour dungeon video that I linked earlier, but the WAR literally gets to two or three vuln stacks multiple times when solo and just heals out of it as if nothing happened. This type of healing is just a safety-net that lets you erase your mistakes on demand.

    If you want to talk about healing as job identity on tanks, that ship has long sailed. Self-sustain now treated as a baseline feature on every tank, much like mitigation. Did you see the new 40% mitigation tools and their bonus effects? DRK gains an Excog effect that was on GNB's HoC. GNB gains a HP boost effect that was on WAR's ToB. PLD gains a barrier shield effect that was on DRK's TBN. WAR gains a regen effect that was on GNB's Aurora. There are no themes, everyone now has everything. The only differences between tanks is in the quantity of healing, which comes down to balance, not identity.

    The whole thing is a mess.
    (7)

  9. #349
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sqwall View Post
    snip
    “Bloodwhetting on a single target is seriously underpowered”

    I genuinely have no idea how someone can hold this opinion

    Tanks have about 3000 potency of health so the shield on bloodwhetting is worth about 13% of a tanks HP, shields also do not have falloff scaling when paired with other mitigations. So let’s assume the unmitigated tankbuster does 100% of your HP, in this case bloodwhetting is stronger than HOC and HS oh a purely mitigation basis

    Now ignoring the shield HOC and HS mitigate 10% more damage than BW, so in order to overcome the 13% shield deficit they need to mitigate 13% more damage by being 10% stronger. The inflection point for this (assuming no diminishing returns on mitigation) is about a tankbuster that does 180% of the tanks health, not exactly unusual in savage but that’s simply the inflection point. Even an attack that does 3 times the tanks HP only puts BW behind by about 15% of its HP bar

    So in your average general savage buster BW is equal, slightly better on weaker busters, slightly worse on stronger busters and this is ignoring that BW’s healing is 60% more than HS and 78% stronger than HOC

    So assuming you survive the initial hit the buster needs to be 4.3 times the HP of the tank to make BW weaker and the buster has to be more than 3 times as strong for The WAR to be in danger of dying to the first hit compared to the other 2
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #350
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    go even further with the DRK treatment, take warriors healing away from them, reskin it as generic rampart esc motif and then make it a generic tank skill every tank learns at level 54.
    there warriors cant cry, because its already been done to drk from its superior HW version to its soy boy SHB version, so its only keeping to tradition...
    (0)

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