Page 11 of 35 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 346
  1. #101
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    (3)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #102
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    The whole playerbase does it because the dev team has been pushing in this direction since Shadowbringers.

    They've streamlined combat so much that you can't play in any other way than the optimal way. That's entirely the dev team deciding to optimise the fun out of their own game.

    Players will always choose the most efficient way, that doesn't mean that the game developers have to redesign the game in such a way that everyone has no choice but to play optimally.
    That's not entirely true. For this development, sure, but there's loads of games, maybe not mmos, but loads of game devs desgine in a way to stiffle it the best they can. I think with this game, they should've added more branching paths and added more complexity, but there it is. As it is, this will more than likely be my last hurrah. All my friends have quit. I have nothing left, and what I find enjoyment in gets smaller and smaller.
    (2)

  3. #103
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ty_taurus View Post
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    Define "fulfilling". Sounds like nothing salad he is spewing.
    (15)

  4. #104
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by justausername View Post
    1) THIS IS NOT A FINAL BUILD.

    This is the media tour, do you not pay attention to the disclaimers that state 'things are subject to change'? How many times have we seen numbers and even complete skill changes before actual release? Many times. You cannot base the actual game on what you see at the media tour. It is a sample. Not the real thing. Just because it seemed 'easy' there, doesn't mean it will in the actual game.

    2) these players in the video play savage raids. even with the handicap of not having their usual set ups, they are skilled. They might saaay they aren't that good, but they are better then the average player who is going to be entering this content.

    3) this is the FIRST dungeon of the expansion. it should NOT be hard. You know how HATED Tower of Zot is? It's the hardest dungeon in EW, and people hate it. You have to ease people into the expansion.

    4) they are WORKING on upping the difficulty. If they did it right away, the contrast would be too sharp, and years in the future, when someone is doing the MSQ, when the last EW dungeon is easy, and then the next one is super hard, they would be really off putting. They have to ramp it up slowly. Make the MSQ dungeons slowly get harder, and then by the time we hit 7.1 start throwing the enhanced stuff at us. Which is actually what he said in an interview during the media tour. Once you get to the dungeons that will unlock 'Expert' (the level 100 dungeons), you will feel like it is harder.
    They get hit several times
    They fail to do a mechanic several times
    They get several stacks of vulnerability
    Two of them die twice in the whole dungeon, they get raised, tank barely drops bellow 30% once.
    Unavoidable party damage (you know the damage healers are meant to engage with and heal, basically healer content), happens a handful of times, tank self sustain heals are enough to keep them alive, RDM casts Vercure a couple of times to keep themselves alive.

    This has nothing to do with them being skilled or playing optimally (because honestly they don't)
    This has to do with content being calibrated to deal as little damage a possible thus making the role that heals said damage redundant as a result.
    (25)

  5. #105
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,133
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    Now that's a huge lie if I ever saw one! They dumbbed down on so many jobs it is impossible for me to believe a word of what he is saying. 7.2 will come and they will cry mistranslation, like they always do! Because if that was truly their plan, we should have seen a start of this. But they doubled down on their job design.
    I'll believe it when I see it. Until then, it's nothing more than a "just shut up" lie.
    (7)

  6. #106
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    They get hit several times
    They fail to do a mechanic several times
    They get several stacks of vulnerability
    Two of them die twice in the whole dungeon, they get raised, tank barely drops bellow 30% once.
    Unavoidable party damage (you know the damage healers are meant to engage with and heal, basically healer content), happens a handful of times, tank self sustain heals are enough to keep them alive, RDM casts Vercure a couple of times to keep themselves alive.

    This has nothing to do with them being skilled or playing optimally (because honestly they don't)
    This has to do with content being calibrated to deal as little damage a possible thus making the role that heals said damage redundant as a result.
    And yet we still get the "healers should heal crowd".
    It's time healers get more interesting filler tools. Pressing an oGCD more once every 2 minutes is not solving anything.
    (11)

  7. #107
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    I'm just laughing waiting for the 7.2 live letter where he'll go "we apologize we could only work on half the jobs for this patch, the other half will be in 7.3." And let me remind you 7.3 is decemer 2025, but most likely january/february 2026
    7.2 itself isn't much closer either, 7.2 is literally 1 full calendar year away from now.

    Did they just literally cover their ears for 4 years of endwalker? Why is it only now that the new expansion's going to come out that they're "planning" on making changes?
    (13)

  8. #108
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    Wonderful. They can get my money when it actually happens though.
    (3)

  9. #109
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,018
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ty_taurus View Post
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    Questions regarding the translation aside, I don't understand his reasoning that we would need two patches to get used to the new encounter design? They could easily use the MSQ as a fluent transition from EW design to DT design. Starting out easy in the first dungeon and trial nr. 1 and then slowly increasing the pace/pattern/whatever they have changed with every new dungeon/trial nr. 2, culminating in their DT fight design vision in its fullest form in the final MSQ dungeon and fight.

    We are all level 90 at this point and it's safe to assume that the majority of people know how to play the basic game. The vast majority of players have obviously not bought a lvl skip to 90 without ever touching the game before and being completely new to the FF14 experience.

    To assume that the majority of (by then) level 100 players wouldn't be able to get accustomed to their new fights doesn't sound like they have much faith in their playerbase, which is rather sad.

    And as for raiders having to adjust to the new mechanics, since raiding is all about challenge I'm sure they'd welcome having to figure out these new challenges? I can imagine that this would precisely be part of the fun, esp. since many raiders already have years worth of experience and by now know how to adapt to design novelties and unique encounters.
    And for new players wanting to get into raiding you could still have a mini transition of difficulty, with the first ex trial being beginner friendly, the second one being more challenging and the last one being the most challenging one.
    I think those who really want to get into raiding for the first time would not necessarily be deterred by job changes and design changes happening at the same time. They do not know the old ex/savage design philosophy anyway, so they start off with a clean slate and don't have to unlearn old raiding habits.
    (6)
    Last edited by Loggos; 06-09-2024 at 02:09 AM.

  10. #110
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,922
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    PLD can solo if WAR can solo, the extra DPS from a third DPS would make it really easy for GNB to as well especially with great Aurora. DRK would be fine in the pack with shadow wall but would be bad for the other half (though not impossible)
    DRK is mostly fine. 2 pulls out of the 6 it can just LD the pack and heal as well as a WAR on steroids. The other pulls, TBN has such a short CD that you can spamm it, with 3 DPS the pack will be dead or agonizing already when you're out of MP. You can regen whatever damage went through your mits with Abyssal Drain. People sell DRK short but I do think it can probably do as well if not better than GNB.
    (1)

Page 11 of 35 FirstFirst ... 9 10 11 12 13 21 ... LastLast