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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    (3)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ty_taurus View Post
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    Define "fulfilling". Sounds like nothing salad he is spewing.
    (15)

  3. #3
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    Wonderful. They can get my money when it actually happens though.
    (3)

  4. #4
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ty_taurus View Post
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    Questions regarding the translation aside, I don't understand his reasoning that we would need two patches to get used to the new encounter design? They could easily use the MSQ as a fluent transition from EW design to DT design. Starting out easy in the first dungeon and trial nr. 1 and then slowly increasing the pace/pattern/whatever they have changed with every new dungeon/trial nr. 2, culminating in their DT fight design vision in its fullest form in the final MSQ dungeon and fight.

    We are all level 90 at this point and it's safe to assume that the majority of people know how to play the basic game. The vast majority of players have obviously not bought a lvl skip to 90 without ever touching the game before and being completely new to the FF14 experience.

    To assume that the majority of (by then) level 100 players wouldn't be able to get accustomed to their new fights doesn't sound like they have much faith in their playerbase, which is rather sad.

    And as for raiders having to adjust to the new mechanics, since raiding is all about challenge I'm sure they'd welcome having to figure out these new challenges? I can imagine that this would precisely be part of the fun, esp. since many raiders already have years worth of experience and by now know how to adapt to design novelties and unique encounters.
    And for new players wanting to get into raiding you could still have a mini transition of difficulty, with the first ex trial being beginner friendly, the second one being more challenging and the last one being the most challenging one.
    I think those who really want to get into raiding for the first time would not necessarily be deterred by job changes and design changes happening at the same time. They do not know the old ex/savage design philosophy anyway, so they start off with a clean slate and don't have to unlearn old raiding habits.
    (6)
    Last edited by Loggos; 06-09-2024 at 02:09 AM.

  5. #5
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    519
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ty_taurus View Post

    "From 7.2, we will be working towards a more fulfilling playing experience,"
    Not gonna lie but it sounds like they just wanna secure the money deposit on those 2 other upcoming games.
    (5)

  6. #6
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ty_taurus View Post
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    (14)

  7. #7
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    So apparently, according to one of Yoshi P’s interviews regarding Samurai and Kaiten, he sort of implied that combat encounter changes aren’t really going into effect till 7.2? I’m not sure if I’m understanding his wording correctly…

    "From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content. So, once players get used to the changes in those battles, then we will look to the jobs and we will focus on providing more individuality in the jobs.“

    Here is the article
    wait wait wait, ok so let me get this right.

    They did a graphical update, but not to all the zones of game, that complete graphical update will come in the future. They barely changed the job design despite criticism and a lot of the few changes were for the worst, the real job changes will come in the future (8.0). They promised a better combat design but that will also come in the future (7.2).

    What the fuck are they doing for DT release, just adding the msq and calling it a day?
    (18)
    Last edited by WaxSw; 06-09-2024 at 04:10 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  8. #8
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by WaxSw View Post
    wait wait wait, ok so let me get this right.

    They did a graphical update, but not to all the zones of game, that complete graphical update will come in the future. They barely changed the job design despite criticism and the few changes were for the worst, the real job changes will come in the future (8.0). They promised a better combat design but that will also come in the future (7.2).

    What the fuck are they doing for DT release, just adding the msq and calling it a day?
    Yeah, that sounds about right. Cause if I recall EW correctly, we didn't get EXs until a post-patch, didn't get relic until one, didn't get IS, Variant/Criterion, or Deep Dungeon either. It was mostly MSQ and... 2 capstone dungeons right?

    I don't even think we got tribal quests.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  9. #9
    Player
    TheDruidOcelot's Avatar
    Join Date
    Feb 2022
    Posts
    60
    Character
    N'qehbe Moshroca
    World
    Ultros
    Main Class
    Dancer Lv 78
    and we haven't gotten dungeon hard modes since stormblood. they've cut down the amount of content in each expansion to less than half. less than half the capstone dungeons, no hard modes dungeons... etc.

    and then they took away MOST of the healer job identity when shb released "to prepare for a new healing class"

    sage released, they stripped more healer job identity, and nerfed combat design to make healers less needed.

    and now they're repeating it ad nauseum, because they think the healer shortage is because healing is "too hard" and not because its boring.

    i don't think the devs actually read the EN forums, but uh. people don't enjoy playing healer classes because they're BORING.

    there's nothing to do. stripping all complexity makes them more boring. making everyone not need a healer makes playing a healer boring.

    they need to incentivize healers. by 1) making healing actually engaging, and 2) actually making rewards for healing be at par with what tanks currently have (the mounts and titles for completing a specific number of high end duties as tank should have healer equivalents tbh)
    (8)
    Last edited by TheDruidOcelot; 06-09-2024 at 07:46 AM. Reason: accidentally cut half my message.

  10. #10
    Player
    Pandurah's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Luma Deahaart
    World
    Lich
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WaxSw View Post
    just adding the msq and calling it a day?
    Yep.

    Well, it feels like it, tbh. I was under the impression the better combat would come with DT's release. Feels like they under tuned damage again, saw the no-healer dungeon fallout, then suddenly "it's coming in 7.2!"
    I'm somewhat confused!
    (8)

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