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  1. #331
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    I wouldn't even call it bad in dungeons, it's simply the baseline. With current healer kits DrK is still easy to heal with just oGCDs (provided they actually use cooldowns), the game just doesn't play itself like it does with the other tanks.
    And even then, in standard endgame dungeons, it only behaves like this 2 pulls out of 3, the rest being essentially covered by Living Dead...

    Quote Originally Posted by Supersnow845 View Post
    I swore it was higher but regardless that 2-3% permanent mitigation (and that will scale harder with more mobs in say a dungeon) is pretty much exactly decent compensation for having no rotational healing
    I think it's roughly 4% (20% rate of 20% strength, roughly similar to parry with more stat variations). I could be wrong though but I remember kite shields (every shield above lvl49) having that kind of ratio.
    (1)
    Last edited by Valence; 05-09-2024 at 09:28 PM.

  2. #332
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Personally I find the issue is not warrior but the state of tanking as a whole. By giving every move threat gain, and removing weaponskills costing TP, you've basically removed all the resource control for tanks (other than Drks). The combat encounters being designed around the concept of a 2m burst aka the world first meta approach to encounters is also not a good thing for tanks. Dev's were left with having to do something in order to give tanks something to do and justify having tanks still in the game, so they started using tank busters, which seemed to be more heavily created alongside TBN (Yes there were tank busters before, but generally boss used a variety of mechs, spawned adds, did arena things, stacked debuffs so you needed to tank swap.) Once they added TBN alongside almost every boss fight being, boss ability rotation ending with a tank buster, they realised they then needed to give the other tanks a way of possibly surviving without just handing TBN to every tank.

    Ultimately they need to completely change how tanking works in the game not try and balance individual classes, treat the illness not the symptoms.
    (6)

  3. #333
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Imo WAR and DRK are totally flipped compared to how they should work.

    WAR should be the "hit me and I get stronger" tank. It should have something like Blackest Night, though without the magic management.

    DRK should be the tank that uses HP as a resource, precariously spending it and then gaining it back with draining skills.

    I don't understand why they play the way they do currently. The only reason I main DRK is because of TBN, which is flavorfully separate from everything else in DRK's kit. If it didn't exist I wouldn't be playing such an emo class.
    (8)

  4. #334
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,485
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Right, so Media Tour dropped earlier. Can we talk about WAR AGAIN?

    Because I took a look at Xenosys's recent upload where they essentially tanked the entire first dungeon with NO HEALER. This just goes to show they are ignoring us for their favorite child. I will die on this hill until either Bloodwhetting changes or we start getting major backlash about WAR in general.

    Get ready to see yet another Savage get canned by "Oops! All WARs".
    (5)

  5. #335
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,700
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Right, so Media Tour dropped earlier. Can we talk about WAR AGAIN?

    Because I took a look at Xenosys's recent upload where they essentially tanked the entire first dungeon with NO HEALER. This just goes to show they are ignoring us for their favorite child. I will die on this hill until either Bloodwhetting changes or we start getting major backlash about WAR in general.

    Get ready to see yet another Savage get canned by "Oops! All WARs".
    ...it's actually wild because RI/NF/BW tooltip says the heal is supposed to trigger for each successful weaponskill, not each enemy hit with a weaponskill.

    Even if you only get 3-4 heals on top of a heal worth in shield and a pocket rampart, it would still be a really good cooldown in dungeons. On top of all other tools of mitigation, shield and sustain, Warrior really does not need per-hit healing on this.

    The only other two actions that work for every enemy hit are Abyssal Drain which has over double the CD, half the heal potency and is unavailable in single-target... and Bloodbath from melees that is like 20-25% of damage dealt.

    Talk about unfair and boring...
    (1)

  6. #336
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    That's still the case with Bloodwhetting on the Media Tour build.

    The issue with self-sustain implementation on WAR is that it supports low skill gameplay by letting people recover from mistakes and overcome vuln stacks. Here's an example of a Dawntrail WAR solo after a party wipe. I wish that this was at least exciting to watch, and I can see a lot of newer players being put off by having to spectate fights for 20 minutes on wipe.

    At the very least, there needs to be a way for non-enraging fights to forcibly terminate current level encounters if you're down to one tank for like 5 minutes.
    (1)

  7. #337
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    I just can't believe that someone designed a 2,000 potency (let's account for 5 enemies which is actually pretty timid in dungeon pulls) heal back to back 4 times ability on a 25 sek cd, and someone else playtested this and said:"Yes, this is fine." I just can't. Imagine giving a DD a 30 sec ogcd ability with 8,000 potency and call it a day.
    (6)

  8. #338
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post
    At the very least, there needs to be a way for non-enraging fights to forcibly terminate current level encounters if you're down to one tank for like 5 minutes.
    They could just add a new system into 4 man dungeons.

    When only 3/4 party members are alive in the arena, the boss will do 5% more damage.
    When only 2/4 party members are alive in the arena, the boss will do 30% more damage.
    When only 1/4 party members are alive in the arena, apply Berserk to the boss, making them only autoattack, but boosts their damage by 200% and boosts their move speed.

    That way, you do still have a chance to beat the fight when the healer dies, but the tank has to try and keep the 2 DPS alive or they'll have to deal with a massively buffed boss. It'll put a complete stop to tanks soloing bosses from 70% HP while the rest of the party watches.
    (2)

  9. #339
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kreyd View Post
    I just can't believe that someone designed a 2,000 potency (let's account for 5 enemies which is actually pretty timid in dungeon pulls) heal back to back 4 times ability on a 25 sek cd, and someone else playtested this and said:"Yes, this is fine." I just can't. Imagine giving a DD a 30 sec ogcd ability with 8,000 potency and call it a day.
    They'd rather further detereriorate the gameplay integrity than make bald axe man mad.
    (4)

  10. #340
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Yes! Nerf it! I cant stand Warriors when I do roulettes as a healer because it means I dont get to do my job since WAR doesnt need me.
    (1)

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