No, it is not.
You're conflating basic filler GCDs that you just press and they do things (or actually build resources unlike those), with more powerful abilities that usually require spenders, or building up to them, or require actual input and thought from the rotation and the player. And yes, I do include long CD weaponskills into the same boring, bland category as those "press raid buff get nuke" buttons. If anything, the latter are a little better because they still offer some flexibility of when to use them unlike the former that just need to be pressed on cooldown period.
Shadowbringers is essentially a boring long CD ability yes (welcome to tanking).
Midare is not, it's tied to the gauge you need to build, and it can get interesting plays around Hagakure and therefore offers choice and input to the player.
It's the crux of the matter when you defame the battle system of all of its components until you have no lego block differences to build with. The current state of the game is like sculpting a statue from a block of wood, ARR was the block of wood with rough shapes, HW was the actual figure shaped up but with rough edges, SB was the same finished product with some shards here and there, and then ShB/EW/DT is literally the artist that went too far, disfigured the whole figure, and has not enough wood left to salvage the final result.
Yeah interactions between FT and bioblaster have been advanced by players for a long while now, and I do think that having 2 charges on bioblaster now could ironically make the idea even more interesting and actually make use of those charges.
I do hope SE would take note of this and rig a little something quickly for DT's launch. It's not like it's gonna affect balance or anything since it's just AoE and dungeons. Same for adding AoE on battery moves... Could even add some AoE cleaves on Anchor tbh, the visual animation is already kinda AoE.
Stop spreading misinformation. MCH was part of the meta comps with BRD/DRG/SMN. It was god tier on balance as long as a DRG was present as well.
If anything it's SHB and EW MCH that has been in the gutter consistently for FIVE years now, literally bottom feeder of the whole DPS roster it's not even funny. It's been constantly rebuffed since then, and never managed to cope even after those buffs. It's currently still sitting at the bottom of the cDPS charts making a 3rd group of its own, that's how bad its current balance is and has been since it was butchered in ShB. Good grief.
Yeah, the state of rphys has been depressing since their rework in ShB and the party bonus changes. We used to have double rphys or double caster comps before since the party bonus worked differently (it only increased by 1% the main stat of the role you brought, so it didn't benefit other party members to bring other roles except tanks because of VIT). Either way, not saying it was better or anything, but they specifically changed it because they removed the infamous piercing synergies that were hiding the fact that rphys brought less damage to a party than everybody else otherwise. Now they needed a true reason to still be picked up, and the only reason they found was to bring up that new party bonus.
At least they promised us in the media tour interviews that they want to give specific roles again to mechanics resolutions in encounters like notably to the off tank, or some ranged players, that only they would be able to do. I do intend to remind them of this if it doesnt happen or deliver because it's a good way to make the role viable again. Rphys has been into a sort of grey limbo because while it's not as egregious as the state of support roles right now, it's still... an afterthought that consistently goes under the radar compared to melees and casters.



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