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  1. #31
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    yeah, my thinking is that if nothing turns around, I doubt I will be back for 8. I enjoy the game, but I main a healer, because, I enjoy doing it. but giving AOE heals to monk and Smn? bad enough tanks, especially War dont need the rest of the party AT ALL... makes me begin to question their direction.

    if they didnt advertise that they have all these various jobs you can play, I suspect SE would just trash bin all healers and give dps the heals
    (9)

  2. #32
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by currentlemon View Post
    Should've known this thread would popup. The fact that non-Healer jobs have so many sustain abilities in DT is insulting.

    Paladin: Gets personal barrier application.
    Warrior: Gets personal regen & OP BW.
    Dark Knight: Gets personal Excotigation.
    Gunbreaker: Gets personal Protraction.
    Monk: Gets an AOE heal.
    Pictomancer: Gets an AOE heal, personal barrier, and AOE barrier.
    Summoner: Gets an AOE heal.

    Do non-healer players not realize how dumb this is? Having the Healer role being meaningful in only Savage and Ultimate fights isn't good for the game. I know dungeons are supposed to be easy content, but not THIS easy. Especially after 70+ levels. Give me more opportunities to heal, please!!
    As a DNC main, it's kinda annoying that so many other DPS are getting easy heals. While I have to be chained to a twitchy DPS to max my burst heal and double weave my improv to get half the shield of Picto and a weak regen.
    (11)
    Last edited by LynxDubh; 06-08-2024 at 12:04 PM.

  3. #33
    Player Azureskies01's Avatar
    Join Date
    May 2024
    Posts
    158
    Character
    Azure Skies
    World
    Maduin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yeah, but if they nerf WARs self heal, or do anything to make WAR "not the best", Xeno will throw the biggest manchild rant ever. Just like last time. I really don't get his appeal.
    He lets the people that cheat have a voice pretty much
    (8)

  4. #34
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Oizen View Post
    https://www.youtube.com/watch?v=VqBWp00XNZs

    Not a fan of this guy in particular but I think its pretty sad we're still here in this same boat again.
    same, he is a bit too toxic masculine for my taste.

    Also would like to comment on the dungeon.

    In my opinion, the first dungeon in an expansion should not be too hard. As much as I loved Shadowbringers, that first dungeon was a bit too brutal for the average player. I'm not saying I couldn't do it or anything, but I think that if you just drop a surge in difficulty on players on the first new dungeon of an expansion, it isn't the greatest. That's when you're figuring out your new hot bars, and getting adjusted to the new themes, and playstyles. It should have SOME difficulty, but not be excessive IMO.

    So I don't really have any issue with the easy healing complaints, or anything of the sort. Imagine if you just got all new skills, some removed, and you just kept wiping over and over.

    It was cool that Shadowbringers had a harder first dungeon, and it definitely helped thematically set the tone. It definitely helped with the feeling and tension of the expansion, so it wasn't the WORST decision, but it wasn't a great one for new players, or people who are getting used to the game under new circumstances again.
    (1)
    Last edited by DamianFatale; 06-08-2024 at 01:01 PM.

  5. #35
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DamianFatale View Post
    same, he is a bit too toxic masculine for my taste.

    Also would like to comment on the dungeon.

    In my opinion, the first dungeon in an expansion should not be too hard. As much as I loved Shadowbringers, that first dungeon was a bit too brutal for the average player. I'm not saying I couldn't do it or anything, but I think that if you just drop a surge in difficulty on players on the first new dungeon of an expansion, it isn't the greatest. That's when you're figuring out your new hot bars, and getting adjusted to the new themes, and playstyles. It should have SOME difficulty, but not be excessive IMO.

    So I don't really have any issue with the easy healing complaints, or anything of the sort. Imagine if you just got all new skills, some removed, and you just kept wiping over and over.

    It was cool that Shadowbringers had a harder first dungeon, and it definitely helped thematically set the tone. It definitely helped with the feeling and tension of the expansion, so it wasn't the WORST decision, but it wasn't a great one for new players, or people who are getting used to the game under new circumstances again.
    The problem is because of gear and skill scaling the first dungeon is also the hardest

    So the hardest dungeon in the expansion is being cleared before expansion release with no healers

    DT’s expert dungeons if you queue as healer are going to just give you a popup at this rate saying “lol really” and force swap you to pictomancer
    (15)

  6. #36
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    896
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by AnimalsALot View Post
    ?????????????????????????????????????????
    What? That's basically all there is to casual content healing these days. Cast an AOE HoT/barrier (Depending on the job, it's Medica II, Succor, Aspected Benefic, or Eukrasian Prognosis), spam your one healer damage ability over and over, and refresh the HoT/barrier when needed. Unless the tank is undergeared or overpulling, they will passively heal through everything else.

    We love healing!
    (2)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  7. #37
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    622
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Most players are honestly not skilled enough to clear content and without a healer present. If they tune normal content high enough that you get bodied without constant heals then most of the casual playerbase is going to have a rough time. Savage raiders will be happy but for 5% of the playerbase that’s what one might consider a niche market to appeal to.
    (11)
    Just your friendly neighborhood elezen

  8. #38
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wobi View Post
    Most players are honestly not skilled enough to clear content and without a healer present. If they tune normal content high enough that you get bodied without constant heals then most of the casual playerbase is going to have a rough time. Savage raiders will be happy but for 5% of the playerbase that’s what one might consider a niche market to appeal to.
    Somehow there is a middle ground between “your healer has to be a savage raider to clear story mode dungeons” and “you literally don’t even need a healer”

    It’s like somehow every expansion prior to EW knew this
    (37)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #39
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    622
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Somehow there is a middle ground between “your healer has to be a savage raider to clear story mode dungeons” and “you literally don’t even need a healer”

    It’s like somehow every expansion prior to EW knew this
    Same thing for every expansion, wild speculation about content based on limited knowledge. As a healer main I’d like it to be similar in difficulty to SB but scaled up. However, some players honestly crumble under that difficulty so it’s hard for them to strike a balance.
    (3)
    Just your friendly neighborhood elezen

  10. #40
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    155
    Character
    Reis Kanina
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    1) THIS IS NOT A FINAL BUILD.

    This is the media tour, do you not pay attention to the disclaimers that state 'things are subject to change'? How many times have we seen numbers and even complete skill changes before actual release? Many times. You cannot base the actual game on what you see at the media tour. It is a sample. Not the real thing. Just because it seemed 'easy' there, doesn't mean it will in the actual game.

    2) these players in the video play savage raids. even with the handicap of not having their usual set ups, they are skilled. They might saaay they aren't that good, but they are better then the average player who is going to be entering this content.

    3) this is the FIRST dungeon of the expansion. it should NOT be hard. You know how HATED Tower of Zot is? It's the hardest dungeon in EW, and people hate it. You have to ease people into the expansion.

    4) they are WORKING on upping the difficulty. If they did it right away, the contrast would be too sharp, and years in the future, when someone is doing the MSQ, when the last EW dungeon is easy, and then the next one is super hard, they would be really off putting. They have to ramp it up slowly. Make the MSQ dungeons slowly get harder, and then by the time we hit 7.1 start throwing the enhanced stuff at us. Which is actually what he said in an interview during the media tour. Once you get to the dungeons that will unlock 'Expert' (the level 100 dungeons), you will feel like it is harder.
    (7)

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