This. My previous mmo had this homo phase back in 2012 or so. Very unfortunate xiv's doing this in 2024; look forward to modernity in 2028 folks!




That game was my shit for all of like 3 seconds. Sadly, it never really picked up the way I'd have hoped. I was also basically a toddler back then so a subscription fee was a tough sell on my parents.
I did play it again a long time after a little. It was really dead and mainly a solo game I feel like, but I remember how sad I was at how Unnatural Remedies was changed on the Eniripsa. Back in the open beta, it zombified enemies, causing your healing to hurt them, so you could slap an AOE heal on your melee teammates to heal them and hurt enemies at the same time. Later, it just caused your heals to become damage spells and your damage spells to become heals, which mainly changed things slightly based on the effects of your spells. Like your damage spells would mark enemies with effects that would do certain things, and those mark effects changed when those spells became heals.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
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