Quote Originally Posted by Galvuu View Post
The changes will literally turn BLM into a builder > spender job like any other dps (build Flare Star, spend Flare Star, repeat)...
BLM has always been about building and spending. Build mana with Ice, spend it via Fire. Build Umbral Hearts with Ice, spend them with Fire. Build Polyglots by keeping your plates spinning, spend them on boom. If building and spending is bad, then BLM has always been bad, and I don't see how one more facet of building and spending would move the needle one way or the other.

Quote Originally Posted by Galvuu View Post
How can you say, in the same breath, "BLM changes good" and "I want to see less homogenization"?...
Because BLM is very much still its own thing. In my opinion, the core of what makes BLM unique is the need to manage long cast times that require standing still while under time pressure. Most classes are predominantly instant-cast, meaning when mechanics happen, they just step out of the way while continuing their rotation unphased. Not us; BLM's have to think ahead, have to adjust on the fly, have to make strategic decisions about whether to finish a cast or move out of the way. And I don't see that changing in a meaningful way.

Will I miss Thunder procs? Probably. They added that extra element of chaos to trying to keep all of BLM's plates spinning. But Manafont just got more interesting, and I'm curious to see how the changes to Thunder and Ice will impact the class's mobility; my guess is that they'll cancel each other out, but we'll see. I also like how some of the changes seem like they'll address some of BLM's button bloat. So there are some things that have my interest, and I won't really know how to feel until I've had my hands on it and get to feel it for myself.