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  1. #11
    Player
    AnimalsALot's Avatar
    Join Date
    Apr 2024
    Posts
    55
    Character
    Dogcat Bearwolf
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Espon View Post
    It's a dungeon, they're designed to be easy. Practically any dungeon in the game can be cleared day 1 without a healer, especially with a warrior tanking, so why would you expect Dawntrail to suddenly be different? I'd love if dungeons were more difficult but I'm not going to get upset and set myself up for disappointment when I already know the expansion isn't doing anything new with them. Maybe 8.0, but expect the same type of gameplay seen in Endwalker in Dawntrail.

    It's not like healers are going to be stuck without being able to dungeons because everyone wants a third DPS. Most people run dungeons through the duty finder with randoms and that forces the typical party composition. If your friends are going to exclude you from content because you play a healer, then they're probably not very good friends to begin with.
    You mean Duty Finder is the only thing keeping healer as a role alive in casual content?
    (34)

  2. #12
    Player
    AnimalsALot's Avatar
    Join Date
    Apr 2024
    Posts
    55
    Character
    Dogcat Bearwolf
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by NegativeS View Post
    cast Aspected Benefic once every 15 seconds
    ?????????????????????????????????????????
    (5)

  3. #13
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Espon View Post
    so why would you expect Dawntrail to suddenly be different?
    We don't. We are just hammering it home that Yawntrail will stay in line with the previous two as yet another terrible expansion for healers. And the fact that ZERO changes were made to help them.

    Quote Originally Posted by Espon View Post
    It's not like healers are going to be stuck without being able to dungeons because everyone wants a third DPS. Most people run dungeons through the duty finder with randoms and that forces the typical party composition. If your friends are going to exclude you from content because you play a healer, then they're probably not very good friends to begin with.
    Isn't it funny that healers are welcomed in Duty Finder only because of the system restrictions and not players actually needing them to survive?

    Nobody's getting excluded. With availability to swtich jobs at any time, those friends will simply ask you to swap to an objectively better choice - DPS/Tank to clear stuff faster.
    (27)

  4. #14
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    970
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    I was promised Enhanced Encounter design, this is more of the same.
    I didn't actually expect anything different though.
    Yeah for Extreme and Savages. Dungeons are unfortunately designed for those that don't like having to think.

    Quote Originally Posted by KageTokage View Post
    I think this might be the only game where the difficulty has steadily gone down over time as the expansions progress because the incoming damage in dungeons has remained proportionally static while the mitigation/healing cooldowns keep getting more bloated.

    It's really not asking much to be pressured into having to actually use your entire kit in normal mode content.
    It's why I'd like to see a big overhaul with how combat and jobs are designed, however they already said that won't be in DT so I wasn't going to get my hopes up.

    They kind of built themselves into a corner with most jobs where all they can really do is add bigger damage numbers or stronger buffs. Even in the current state, they're scared to challenge players in casual content because of the few that hate even having a single wipe so everything boils down to "Tankbuster, Raidwide, Move out of AoE, Stack Marker," repeat. The few fights that do something new don't punish you for failure, you just take a bit of damage and maybe a stack of Vulnerability.
    (5)

  5. #15
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Espon View Post
    Practically any dungeon in the game can be cleared day 1 without a healer, especially with a warrior tanking
    Yes and that's the problem. Even in normal content each class should have enough of a purpose to not be replaced so very easily. That is the point of the trinity.
    There is a clear discrepancy between the state of healers and that of other roles that should not exist.
    It being already possible in EW doesn't make it better. It makes it worse.

    Talking about WAR in particular, no job should be so crazily powerful on all fronts, damage, healing and mit, that they trivialise an entire role.

    It's not like they really struggled. He even dragged skills onto his hotbar during boss fights without it causing any major hiccups despite such shenanigans.

    This being media tour footage of all things is making healers look like a fool.
    (43)
    Last edited by Loggos; 06-08-2024 at 08:30 PM.

  6. #16
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Espon View Post
    Yeah for Extreme and Savages. Dungeons are unfortunately designed for those that don't like having to think.
    Damn I don't remember Yoshida saying that in the quote. Do you know him personally?
    (17)

  7. #17
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    970
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    Damn I don't remember Yoshida saying that in the quote. Do you know him personally?
    Yes, we have tea every other Sunday. Would you like me to get an autograph for you?
    (13)

  8. #18
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Espon View Post
    It's a dungeon, they're designed to be easy. Practically any dungeon in the game can be cleared day 1 without a healer, especially with a warrior tanking, so why would you expect Dawntrail to suddenly be different? I'd love if dungeons were more difficult but I'm not going to get upset and set myself up for disappointment when I already know the expansion isn't doing anything new with them. Maybe 8.0, but expect the same type of gameplay seen in Endwalker in Dawntrail.

    It's not like healers are going to be stuck without being able to dungeons because everyone wants a third DPS. Most people run dungeons through the duty finder with randoms and that forces the typical party composition. If your friends are going to exclude you from content because you play a healer, then they're probably not very good friends to begin with.
    The heck? Am I not allowed to have fun just because I made the mistake of rolling healer? Don't make it hard necessarily, but make it ENGAGING.

    We're now at a point where turning content into a less brain-dead version is considered innovative. Just give me something to do.
    (50)

  9. #19
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    You can't expect dungeons to actually be difficult when they never have been outside of one instance, yes?

    LCDs can't be bothered to hit cooldowns so healing will be harder. Because that's who we should clearly balance toward /s

    If you don't play content higher than regular dungeons/story, then you're not allowed to have fun in any role. That's just how the game always has been. Again, they cried about not being able to clear Vishap/Shinryu when it was current, so how do you expect them to do harder dungeons, or having content that requires a pulse, let alone a semblance of thought?
    (4)
    Last edited by Enjuden; 06-08-2024 at 08:51 AM.

  10. #20
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    970
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payadopa View Post
    The heck? Am I not allowed to have fun just because I made the mistake of rolling healer? Don't make it hard necessarily, but make it ENGAGING.

    We're now at a point where turning content into a less brain-dead version is considered innovative. Just give me something to do.
    You seem to be confused and think I'm defending the current state of the game when all I'm saying is that that it's pointless to expect sweeping changes to the game's designed when we knew a long time ago that was never going to be the case. It's like a kid being told he's not going to get a Playstation 5 for Christmas then on Christmas Day he's angry because it turns out he didn't get a Playstation 5.
    (7)

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