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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Espon View Post
    It's a dungeon, they're designed to be easy. Practically any dungeon in the game can be cleared day 1 without a healer, especially with a warrior tanking, so why would you expect Dawntrail to suddenly be different? I'd love if dungeons were more difficult but I'm not going to get upset and set myself up for disappointment when I already know the expansion isn't doing anything new with them. Maybe 8.0, but expect the same type of gameplay seen in Endwalker in Dawntrail.

    It's not like healers are going to be stuck without being able to dungeons because everyone wants a third DPS. Most people run dungeons through the duty finder with randoms and that forces the typical party composition. If your friends are going to exclude you from content because you play a healer, then they're probably not very good friends to begin with.
    I think this might be the only game where the difficulty has steadily gone down over time as the expansions progress because the incoming damage in dungeons has remained proportionally static while the mitigation/healing cooldowns keep getting more bloated.

    It's really not asking much to be pressured into having to actually use your entire kit in normal mode content.
    (83)

  2. #2
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    984
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    I was promised Enhanced Encounter design, this is more of the same.
    I didn't actually expect anything different though.
    Yeah for Extreme and Savages. Dungeons are unfortunately designed for those that don't like having to think.

    Quote Originally Posted by KageTokage View Post
    I think this might be the only game where the difficulty has steadily gone down over time as the expansions progress because the incoming damage in dungeons has remained proportionally static while the mitigation/healing cooldowns keep getting more bloated.

    It's really not asking much to be pressured into having to actually use your entire kit in normal mode content.
    It's why I'd like to see a big overhaul with how combat and jobs are designed, however they already said that won't be in DT so I wasn't going to get my hopes up.

    They kind of built themselves into a corner with most jobs where all they can really do is add bigger damage numbers or stronger buffs. Even in the current state, they're scared to challenge players in casual content because of the few that hate even having a single wipe so everything boils down to "Tankbuster, Raidwide, Move out of AoE, Stack Marker," repeat. The few fights that do something new don't punish you for failure, you just take a bit of damage and maybe a stack of Vulnerability.
    (5)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Espon View Post
    Yeah for Extreme and Savages. Dungeons are unfortunately designed for those that don't like having to think.
    Damn I don't remember Yoshida saying that in the quote. Do you know him personally?
    (17)

  4. #4
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    984
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    Damn I don't remember Yoshida saying that in the quote. Do you know him personally?
    Yes, we have tea every other Sunday. Would you like me to get an autograph for you?
    (13)

  5. #5
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    This is ridiculous this hasn't been addressed yet. Isn't there a lot of noise on the Japanese community? I say that because it seems for the most part it takes them in an uproar before SE even listens...

    Nerf warrior healing and increase damage of the group content. I don't think there is a need to balance all the tanks but maybe I am wrong.
    (4)

  6. #6
    Player
    DarkTonyBerry's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    6
    Character
    Mizzy Wisver
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    I didn't hear any Scholar mains complaining about Expedient getting a 10 second nerf on the movement part, even though it really isn't that bad how it was originally.

    Yet anyone that suggest Warrior needs some nerfs, Warrior mains completely lose their minds.
    (20)

  7. #7
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DarkTonyBerry View Post
    I didn't hear any Scholar mains complaining about Expedient getting a 10 second nerf on the movement part, even though it really isn't that bad how it was originally.

    Yet anyone that suggest Warrior needs some nerfs, Warrior mains completely lose their minds.
    Well, seeing how Warriors put themselves on the winners pedistal when it comes to tanks, ofc they don't wanna get nerfed so they get on the same level as the other "lesser" tanks.
    (13)

  8. #8
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,298
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by DarkTonyBerry View Post
    I didn't hear any Scholar mains complaining about Expedient getting a 10 second nerf on the movement part, even though it really isn't that bad how it was originally.

    Yet anyone that suggest Warrior needs some nerfs, Warrior mains completely lose their minds.
    Probably because those are two totally unrelated abilities. When warrior nerfs get suggested, they're usually in regards to its ability to keep itself alive via hp restoration. I would say this is nowhere near the same as "being able to run fast for an extra 10 seconds," but even then as someone who plays every job and does have warrior leveled specifically for dungeoning with randos, I could see why it should've been nerfed. I was shocked to see the devs double down. It was honestly strange to me.
    And then you just have the sad, sad case of SCH players simply being used to disappointment. Like a beaten dog, they just accept it. As a former AST main, I understand where they are mentally, as a community. They're probably glad they got to keep the skill at all. It's sad.
    (3)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  9. #9
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by DarkTonyBerry View Post
    I didn't hear any Scholar mains complaining about Expedient getting a 10 second nerf on the movement part, even though it really isn't that bad how it was originally.

    Yet anyone that suggest Warrior needs some nerfs, Warrior mains completely lose their minds.
    As a warrior and paladin enjoyer I wholeheartedly am in the camp of nerfing the hell out of tank self-sustain and putting the responsibility back on healers to heal. They might even have to cast a couple GCD heals in a dungeon or something.
    (11)

  10. #10
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    It's design for peeps who doesnt have time to play 6-10 hours per day of ff14. Only 1-2 hours gamers. Dungeons are fine. If peeps goes crazy for dungeons then do harder content, aka extremes or savages. There be a timers,enrages and how to play good. Biggest issues with content is small party arent good enough to be rewarded. Like criterion, it's ass rewards but if try it's hella fun. SE need to fix that. I'll bet the game will be healthier or peeps complains about it.
    (0)