Quote Originally Posted by Oizen View Post
I was promised Enhanced Encounter design, this is more of the same.
I didn't actually expect anything different though.
Yeah for Extreme and Savages. Dungeons are unfortunately designed for those that don't like having to think.

Quote Originally Posted by KageTokage View Post
I think this might be the only game where the difficulty has steadily gone down over time as the expansions progress because the incoming damage in dungeons has remained proportionally static while the mitigation/healing cooldowns keep getting more bloated.

It's really not asking much to be pressured into having to actually use your entire kit in normal mode content.
It's why I'd like to see a big overhaul with how combat and jobs are designed, however they already said that won't be in DT so I wasn't going to get my hopes up.

They kind of built themselves into a corner with most jobs where all they can really do is add bigger damage numbers or stronger buffs. Even in the current state, they're scared to challenge players in casual content because of the few that hate even having a single wipe so everything boils down to "Tankbuster, Raidwide, Move out of AoE, Stack Marker," repeat. The few fights that do something new don't punish you for failure, you just take a bit of damage and maybe a stack of Vulnerability.