Quote Originally Posted by Ferrinus View Post
Third, freedom from the mana tick is a reward in and of itself, because especially if you itemized for spellspeed even an average player like me could find themselves depending on or getting screwed by the server's 3 second timer. I don't know all the nonstandard tricks but I do know to Transpose-Firestarter out of Umbral, and it's very common to wind up in a situation where that may or may not be a good idea purely based on when I'm getting my next lump sum of regen. As well, at the end of EW, it was entirely possible for me to be in leylines, do B3-B4-Paradox-F3, and discover that I only had 60% of my MP bar at the start of my next astral cycle. Awful!
The biggest problem with the proposed DT changes, though, is they did not free BLM from the mana tick. Blizzard II requires a target these days. Umbral Soul is level 76. You need to use an Ice action, specifically, during Ice in order to restore your MP, and there is no free Ice action or even something you can swiftcast if the boss has gone untargetable for ten seconds and you're in ARR, HW, or Stormblood content.

I agree that some of the MP changes at high level are probably for the best, but they didn't consider that an entire half of the game now has far less access to MP regen as BLM than they do now, with simply using Transpose while you run around or do mechanics.