People here are acting like complete mental cases. They'll all still be there playing though, alongside the 24 million players who don't even know the address of this forum.You have more than one button to push.
This isn't an action game. It's a role-playing game where combat is just one of many activities.
It's rather ironic that this game actually has more buttons you need to push than most action games and yet you pretend there is only one button to push.
I'm a sucker that pre ordered so I'll play for the first week complete the story just to get my money out of it then unsub, 3 expac of crap is enough for me.
You're not a sucker, you just had hope that it would be something more to your liking and it looks like it might not be. The fact that you're willing to dip out is a good thing. imo, that's the only thing that will affect change.
Sadly it wont, they have a system of not having forum posts if you're not subbed. This creates a positive feedback loop to all their changes, because eventually only the die hard yes-men stay and post. Then when sub figures do decline, they have no way of knowing what their playerbases actually wanted because they have no reasonable means of interacting with the players that have dipped. Locked forums on subs is a terrible idea from a quality perspective. This is the reason why WoW is struggling so hard to sort out their game, they have no real idea what their playerbase want to get them back because they have no engagement with them anymore.
Last edited by Malthir; 06-08-2024 at 04:56 AM.
But this isn't an issue because of locked forums. No one has a reason to stay on /r/ffxiv if they already quit the game. It's the same everywhere. If they want genuine feedback they need to find lapsed players in other games, and boy, when you play other MMOs and find FF14 refugees, there are a lot of complaints.Sadly it wont, they have a system of not having forum posts if you're not subbed. This creates a positive feedback loop to all their changes, because eventually only the die hard yes-men stay and post. Then when sub figures do decline, they have no way of knowing what their playerbases actually wanted because they have no reasonable means of interacting with the players that have dipped. Locked forums on subs is a terrible idea from a quality perspective. This is the reason why WoW is struggling so hard to sort out their game, they have no real idea what their playerbase want to get them back because they have no engagement with them anymore.
Umm, have you read this forum? It's practically an echo chamber of negativity outside of times like when new benchmarks get released and we get flooded with those posts. Try posting something positive here and watch the cabal swarm you for daring to speak good of this game...
Actually, they do. You can post for up to 2 weeks after your last login, and anyone who actually uses the forums has a good chance of posting before they leave. Once people do leave...who wants to go back and post afterward? The dev team has far more data available on engagement numbers and the like than we'll ever imagine. If people leave in any meaningful numbers, they'll have a good idea why.Then when sub figures do decline, they have no way of knowing what their playerbases actually wanted because they have no reasonable means of interacting with the players that have dipped.
Well, of course there will be a lot of complaints. You're sampling specifically those who have left the game. There's also plenty of genuine positive feedback through the data they have and, if nothing else, general sub numbers. If I play any game and find "refugees" from another game, I'd expect them to say something negative about the game they left. It doesn't mean the game itself needs to change anything if they're still charting in the positive direction (as FFXIV is doing).If they want genuine feedback they need to find lapsed players in other games, and boy, when you play other MMOs and find FF14 refugees, there are a lot of complaints.
I hate to say it, but this is a "living in the past" kind of thing. Society has moved on, mainly because of the core demographic. Back 10-20 years ago, the primary MMO gamers were teenagers, college kids, and young adults with lots of time on their end. Today? It's the same people, except now they're primarily adults with families and full-time careers. They as a general group don't have the time nor the inclination for "complex" design or artificial slowdowns (which, in the end, is all needing to CC certain mobs did). They want a game they can play after a long day at work and just kick back, relax, have simple fun, and feel like they're making progress on something.I remember back in ARR when doing dungeons the group had to plan the pulls ahead and utilize spells like Sleep to make it so the encounters wouldn't run amok.
This kind of tactical thinking is not something that should be considered "too much" when it comes to an MMORPG imo.
I miss those days, now it's just braindead wall-to-wall pulls and mashing buttons.
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