Quote Originally Posted by Immut View Post
I think there's a pretty big gulf between an actual "strategy" game like Civilization VI where you plan your game hours in advance and wanting more than one button to push in an action game.
You have more than one button to push.

This isn't an action game. It's a role-playing game where combat is just one of many activities.

It's rather ironic that this game actually has more buttons you need to push than most action games and yet you pretend there is only one button to push.