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  1. #21
    Player
    HahnDomica's Avatar
    Join Date
    May 2024
    Posts
    7
    Character
    Hahn Domica
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Now everyone that hated the randomness of the job will finally be able to play... at the cost my favourite mechanic in any job (absolutely loved drawing random cards and having to deal with them on the fly).

    Well, seems like I'll have to wait for a new miracle rework in 8.0.
    (6)

  2. #22
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zolvolt View Post
    Defensive effects on the cards are quite strong.
    Bole being back is what half the old astro lovers have wanted for ages.
    increased healing potency is amazing. The fact that you can use it on anyone, even non-healers that apply shields like warrior is exciting.
    A regen/shield is just nice.

    Astro's who say we don't need more single target mitigations are being silly. Single target OGCD optimization is already a lot of double-weaving OGCD's. If they up damage even just a little bit in Dawntrail we will have a use for all of our OGCD's just like we did in savage this expansion. I'm actually stunned a little that people are complaining the healing classes are getting more heals. The goal for this game is to move a little further away from only caring about dps. This is a move in the right direction as long as dawn trail fights are tuned around the changes. (which obviously they will be. we've never had an expansion not do that)
    The complaint isn't that we're getting more healing tools it was that we lost an interesting and engaging system that required thought in exchange for extra stacks of abilities we already have but with card aesthetics instead. Not to mention I'm sorry but no, we did not use ST stuff at all. You won't post logs im sure but I guarantee if you were throwing that stuff out like candy like you imply, you were overhealing and overmitting to hell and back, and just feeling good about pressing buttons without ever thinking about what they were doing. People didn't want a 60s cd 10% mit called bole, they wanted... the bole back. Yknow, the 1/6 draw 20% mit that could be turned into a party mit if you wanted? Or burned if you didnt need it? It continues to amaze me how shallow your perception of the DT card system is that you are essentially trying to compare the two systems by names and vfx alone.
    We didn't want more heals we wanted more reasons to use the frankly absurd amount of heals we already had! Also, as far as 'expansions that were not tuned around the changes'... how about Endwalker? These fights did not need nearly the amount of single target or even aoe healing you suggest. Remember in p6s how there was a bleed tankbuster? Because I don't, since my warrior just put so much of his own mit on it that the DoT wasn't applied since his shield never broke. Remember all 3 tankbusters in p11s that could be invulned by a warrior every single time?

    I know you have me muted but I'm just responding bc I want people to see how little you actually know about healing, and about AST, so they don't take you seriously. Every message you post proves to me that you just do not know how this game actually works, and just skate along bc content just doesn't challenge you at all.
    (15)
    Last edited by Kissune; 06-07-2024 at 09:40 AM.
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  3. #23
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zolvolt View Post
    Astro's who say we don't need more single target mitigations are being silly. Single target OGCD optimization is already a lot of double-weaving OGCD's. If they up damage even just a little bit in Dawntrail we will have a use for all of our OGCD's just like we did in savage this expansion. I'm actually stunned a little that people are complaining the healing classes are getting more heals. The goal for this game is to move a little further away from only caring about dps. This is a move in the right direction as long as dawn trail fights are tuned around the changes. (which obviously they will be. we've never had an expansion not do that)
    Did you actually look at the cards?

    The Arrow is a single target healing up effect that we give to who??? The tank? Every tank in the game has a self heal that doesn't need to be buffed in potency. Our co-healer? EVERY HEALER IN THE GAME HAS IT ON A 2MIN COOLDOWN JUST LIKE THIS CARD. Several DPS ALSO have a heal up buff they can apply TO THE PARTY. This card's effect is dead on arrival.

    The Spire is straight up Exaltation. We don't need another Exalt. And if we did we have 2 charges of Celestial Intersection and now THREE charges of Essential Dignity. Oh btw, this is up every TWO MINUTES Exalt is up every ONE. Any time I'd use this card I'd have Exalt already to go.

    The Bole is back. Nice. Where are we going to use it? On tanks when in the same patch they BUFFED UP THEIR MITIGATIONS???

    The Ewer is A. Benefic. Something we already have. Or if you want to be petty (and I sure do!) something we LOST and got back - Nocturnal Sect Celestial Intersection.

    As far as your "stun" about getting more healing, we're getting more healing that we DON'T NEED and arguably DON'T WANT. While I want to move away from DPS giving me more HEALING TOOLS ain't it. Give me Crowd Control. Give me ACTUAL BUFFS and not HEALS that I have in abundance. Give me Haste, give me Dex. Give me MP regen. Give me Crit. Give me Damage Down. Give me Pacify. Give me Free Cast/Swift Cast. Give me literally ANYTHING ELSE but a regen that I have access to every 2 minutes that's easily replaced by an ability I've had SINCE BEFORE THIS EXPANSION DROPPED. Because that's what 4/6 of all these cards are. Abilities I already have, don't need and don't want.

    The dev team isn't going to increase healing. They've been saying they will since Shadowbringers. It is a lie to pacify the player base and its time the player base realizes it.
    (11)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,959
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Assuming those tooltips aren't seeing anymore adjustment...
    • Balance/Spear = Same application as today's barring the odd choice to make Spear the ranged card,
    • Spire = Intersection but without upfront heal at 2m soft cooldown.
    • Ewer = Asp Benefic but oGCD at 2m soft cooldown.
    • Bole = Exaltation but without expiration heal at 2m soft cooldown.
    • Arrow = Protraction but at 2m soft cooldown.
    Lmao.
    (9)

  5. #25
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Assuming those tooltips aren't seeing anymore adjustment...
    • Balance/Spear = Same application as today's barring the odd choice to make Spear the ranged card,
    • Spire = Intersection but without upfront heal at 2m soft cooldown.
    • Ewer = Asp Benefic but oGCD at 2m soft cooldown.
    • Bole = Exaltation but without expiration heal at 2m soft cooldown.
    • Arrow = Protraction but at 2m soft cooldown.
    Lmao.
    Their solution to "Draw may give me a card that's not useful" was not to make every card have a use case in most situations or even to allow the player to manipulate their way to a favourable result.

    No, their solution was that every Draw now has a useful damage card but also gives you extra bloat for no particular reason.
    (5)

  6. #26
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by ASkellington View Post
    Did you actually look at the cards?

    The Arrow is a single target healing up effect that we give to who??? The tank? Every tank in the game has a self heal that doesn't need to be buffed in potency. Our co-healer? EVERY HEALER IN THE GAME HAS IT ON A 2MIN COOLDOWN JUST LIKE THIS CARD. Several DPS ALSO have a heal up buff they can apply TO THE PARTY. This card's effect is dead on arrival.

    The Spire is straight up Exaltation. We don't need another Exalt. And if we did we have 2 charges of Celestial Intersection and now THREE charges of Essential Dignity. Oh btw, this is up every TWO MINUTES Exalt is up every ONE. Any time I'd use this card I'd have Exalt already to go.

    The Bole is back. Nice. Where are we going to use it? On tanks when in the same patch they BUFFED UP THEIR MITIGATIONS???

    The Ewer is A. Benefic. Something we already have. Or if you want to be petty (and I sure do!) something we LOST and got back - Nocturnal Sect Celestial Intersection.

    As far as your "stun" about getting more healing, we're getting more healing that we DON'T NEED and arguably DON'T WANT. While I want to move away from DPS giving me more HEALING TOOLS ain't it. Give me Crowd Control. Give me ACTUAL BUFFS and not HEALS that I have in abundance. Give me Haste, give me Dex. Give me MP regen. Give me Crit. Give me Damage Down. Give me Pacify. Give me Free Cast/Swift Cast. Give me literally ANYTHING ELSE but a regen that I have access to every 2 minutes that's easily replaced by an ability I've had SINCE BEFORE THIS EXPANSION DROPPED. Because that's what 4/6 of all these cards are. Abilities I already have, don't need and don't want.

    The dev team isn't going to increase healing. They've been saying they will since Shadowbringers. It is a lie to pacify the player base and its time the player base realizes it.
    You're asking for pvp. Go play pvp. Thats where you play a game of crowd control, and pacifies, and damage downs, and all those random things that do not fit into FFXIV PVE. The new healing/mitigation buttons are all very useful in savage raids. Any savage raider should see how useful they will be, especially if the raids compensate for the new mitigation tools. Remember they said they would add stress back into the game. They're not going to give more healing tools and not make the fights more damaging. Even in EW they made the fights more damaging than shadowbringers, but how easily people forget that. Only rough part is that they design healing around OGCD's instead of GCD's, but thats not gonna change in DT.
    (1)

  7. #27
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zolvolt View Post
    You're asking for pvp. Go play pvp. Thats where you play a game of crowd control, and pacifies, and damage downs, and all those random things that do not fit into FFXIV PVE. The new healing/mitigation buttons are all very useful in savage raids. Any savage raider should see how useful they will be, especially if the raids compensate for the new mitigation tools. Remember they said they would add stress back into the game. They're not going to give more healing tools and not make the fights more damaging. Even in EW they made the fights more damaging than shadowbringers, but how easily people forget that. Only rough part is that they design healing around OGCD's instead of GCD's, but thats not gonna change in DT.
    They gave more healing tools in EW and didn't up damage what so ever. We had just about the same amount of unavoidable damage as ever, the same amount of frequency in attacks (which isn't enough to stress out 1 healer, let alone 2), I KNOW they didn't account for the healing tools we had due to all the "nerf Macrocosmos" we had when the second tier of raids dropped.

    You yourself even admited that they design healing around oGCDs and not making me dip into GCDs and adding in 4 more oGCD tools in the form of cards makes that worse. If they aren't going to make me half to dip into my GCDs, then the healing requirements aren't increased. And if they aren't increased, then these tools ARE USELESS AND UNNECESSARY.
    (16)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #28
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by ASkellington View Post
    They gave more healing tools in EW and didn't up damage what so ever. We had just about the same amount of unavoidable damage as ever, the same amount of frequency in attacks (which isn't enough to stress out 1 healer, let alone 2), I KNOW they didn't account for the healing tools we had due to all the "nerf Macrocosmos" we had when the second tier of raids dropped.

    You yourself even admited that they design healing around oGCDs and not making me dip into GCDs and adding in 4 more oGCD tools in the form of cards makes that worse. If they aren't going to make me half to dip into my GCDs, then the healing requirements aren't increased. And if they aren't increased, then these tools ARE USELESS AND UNNECESSARY.
    Yes they did increase damage in endwalker. Just look at how they did tank busters this expansion. If you're not using your healing OGCD's in savage you're not playing very well is all I can really say about your claims. Single target tank damage has been at an all time high this expansion, both tanks simultaneously getting trucked has given ample opportunities to use both exaltations, both intersections AND exalatation to great effect this expansion. There are even fights where using CU and CO just to heal up tank damage was ideal (p7s for example had many of these instances). All thats to say is there is plenty of room for more single target heals and mitigation and if you're not utilizing your tools then you're doing something wrong.
    (0)
    Last edited by Zolvolt; 06-07-2024 at 11:59 AM.

  9. #29
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zolvolt View Post
    Yes they did increase damage in endwalker. Just look at how they did tank busters this expansion.
    Nothing I say is going to change your mind. You like the current AST and that's fine. I don't. I want changes and I'm going to ask for those changes.

    I don't find mitigation and heals on cards when I have them IN MY BASE KIT THAT I ALREADY DON'T USE to be good changes. They aren't even decent. They're tone deaf, when the dev team has heard for now 2 expansions we want more damaging abilities and LESS HEALING abilities and MORE REASONS TO USE said healing abilities.

    Once again, YOU YOURSELF ADMITTED that the dev team isn't going to increase the damage to make us use our GCDs. They didn't do that in ENDWALKER and they aren't going to do that in DAWNTRAIL. They also increased mitigation on top of that so hooray we're going to have no healer EX clears Day or Week 1 again and perhaps the same for Savage because HARDER HITTING ENEMIES is not what healers need to be relevent. We need enemies to HIT MORE OFTEN, telegraphs to go to a minimum, unavoidable damage akin to Barbie EX AND THEN SOME and MAYBE I'll see these card changes as useful.

    Until then, they're all dead to me. As they deserve to be.
    (6)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #30
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by ASkellington View Post
    Nothing I say is going to change your mind. You like the current AST and that's fine. I don't. I want changes and I'm going to ask for those changes.

    I don't find mitigation and heals on cards when I have them IN MY BASE KIT THAT I ALREADY DON'T USE to be good changes. They aren't even decent. They're tone deaf, when the dev team has heard for now 2 expansions we want more damaging abilities and LESS HEALING abilities and MORE REASONS TO USE said healing abilities.

    Once again, YOU YOURSELF ADMITTED that the dev team isn't going to increase the damage to make us use our GCDs. They didn't do that in ENDWALKER and they aren't going to do that in DAWNTRAIL. They also increased mitigation on top of that so hooray we're going to have no healer EX clears Day or Week 1 again and perhaps the same for Savage because HARDER HITTING ENEMIES is not what healers need to be relevent. We need enemies to HIT MORE OFTEN, telegraphs to go to a minimum, unavoidable damage akin to Barbie EX AND THEN SOME and MAYBE I'll see these card changes as useful.

    Until then, they're all dead to me. As they deserve to be.
    The type of healer changes you want (and honestly I want them to change to more GCD healing as well) just aren't in the scope of this expansion. They said combat was going to stay the same so I don't understand why you're so upset by that. They told us this would be the case.
    (0)

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