The only thing i would change is to remove 2 enfeebling, the rest will stay the same. Also add the poisona,blindna and all those spells would be great. Trying to remove a Morbol poison with all those enfeebling can be a pain.


The only thing i would change is to remove 2 enfeebling, the rest will stay the same. Also add the poisona,blindna and all those spells would be great. Trying to remove a Morbol poison with all those enfeebling can be a pain.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.



You should be removing all status effects from the tank, anyway. If other people are getting hit by Bad Breath really often they need to... not get hit by it lol. Blood Drops are also really cheap at the Grand Companies (20 drops for 5 seals I think) so they can be used in emergencies or if someone gets hit by the breath on occasion.
It's just poor wording. It removes ALL status effects but it only removes one at a time. Removing all at once would be a bit much.Did something change for Esuna since 1.21 first came out? If so, I missed it.
The 1.20 patch notes say: "Removes all enfeebling effects from target. Recast Time: 10 sec."
... so it doesn't just remove a single enfeebling effect?
The thing I've noticed about this game is that most of the worst status are either single target or avoidable somehow except for maybe the tank, and even then there are a great deal of moves non-tanks can avoid through moving or positioning. It's not like FF11 where there were a lot of enemies whose AOE silence or paralyze ranges were much larger than casting range or a bunch of unavoidable AOE for melees. Since with practice and positioning or otherwise proper playing you can avoid a good deal of status effects, I don't think Esuna needs to be boosted but players need to get better at avoiding moves, staying out of AOE range, and just using better tactics.Mayhaps, I have been only viewing it toward the old world stuff (where Silence is a deal breaker versus say Blind where melees are still finishing battle sans sight).
Last edited by Estellios; 04-18-2012 at 01:35 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



