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  1. #1
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    The only thing i would change is to remove 2 enfeebling, the rest will stay the same. Also add the poisona,blindna and all those spells would be great. Trying to remove a Morbol poison with all those enfeebling can be a pain.
    (3)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Myrhn View Post
    The only thing i would change is to remove 2 enfeebling, the rest will stay the same. Also add the poisona,blindna and all those spells would be great. Trying to remove a Morbol poison with all those enfeebling can be a pain.
    You should be removing all status effects from the tank, anyway. If other people are getting hit by Bad Breath really often they need to... not get hit by it lol. Blood Drops are also really cheap at the Grand Companies (20 drops for 5 seals I think) so they can be used in emergencies or if someone gets hit by the breath on occasion.

    Did something change for Esuna since 1.21 first came out? If so, I missed it.

    The 1.20 patch notes say: "Removes all enfeebling effects from target. Recast Time: 10 sec."
    ... so it doesn't just remove a single enfeebling effect?
    It's just poor wording. It removes ALL status effects but it only removes one at a time. Removing all at once would be a bit much.

    Mayhaps, I have been only viewing it toward the old world stuff (where Silence is a deal breaker versus say Blind where melees are still finishing battle sans sight).
    The thing I've noticed about this game is that most of the worst status are either single target or avoidable somehow except for maybe the tank, and even then there are a great deal of moves non-tanks can avoid through moving or positioning. It's not like FF11 where there were a lot of enemies whose AOE silence or paralyze ranges were much larger than casting range or a bunch of unavoidable AOE for melees. Since with practice and positioning or otherwise proper playing you can avoid a good deal of status effects, I don't think Esuna needs to be boosted but players need to get better at avoiding moves, staying out of AOE range, and just using better tactics.
    (1)
    Last edited by Estellios; 04-18-2012 at 01:35 AM.

  3. #3
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Estellios View Post
    It's just poor wording. It removes ALL status effects but it only removes one at a time. Removing all at once would be a bit much.
    I see now. Thank you for the clarification!
    (0)

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