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  1. #11
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Personally I'm finding Esuna to be way too slow to be viable compared to debuff duration (which is balanced because of the fast paced gameplay). Just last night I was tanking and I had my WHM friend on ventrillo healing me. I would say petrify, and he would respond almost immediately but by the time he finished casting the debuff only ever had 5 seconds left on it.

    Also, I don't understand why it can only remove one effect. If it's capable of removing the enfeeble at all, it should remove it. It's not like we can pick which one we want to remove, and the way it stands now makes it pretty useless.

    If I had to go with your options, I'd go with 1,2,4 with a light combination of 5 and 6 - the last two augmented by dLVL (no random eye should be able to petrify someone for 5 minutes).
    (4)

  2. #12
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Fiosha_Maureiba View Post
    Hiya folks,

    If you could make an adjustment to the White Mage's Esuna spell, which one would you make? Or would you change the situation in which Esuna would be a more attractive choice? If one of the following adjustments were made, I think I would like Esuna more than I do now (not to say that I don't like it now, but I think I could like it more).

    1) Esuna is instant cast.
    2) Esuna has minimal to no recast time.
    3) Esuna targets multiple allies without using Sacred Prism.
    4) Esuna removes multiple enfeebling effects.
    5) Enfeebling effects last longer.
    6) Enfeebling effects have a greater impact.

    Reasoning:
    When using Esuna, it removes one enfeebling effect and has a recast time of about 10 seconds. Many enfeebling effects don't seem to last more than 20 seconds. This may let you remove an enfeebling effect off of two party members without using Presence of Mind or Sacred Prism. Or remove two effects from one party member. Then the enfeebling effect is gone.

    This is short(er) than expected for a hidden box. Pause.
    Instant cast.
    (1)

  3. #13
    Player

    Join Date
    Apr 2012
    Location
    heck, your bed
    Posts
    226
    insta cast and spammable would make me happy to use it more.
    (0)

  4. #14
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    I've been thinking about Esuna for a while and have thought of some suggestions.

    The number of enfeebling effects it removes could scale with healing/enhancement magic skill?

    The target of Esuna could get a large resistance boost to the removed enfeeb for a short duration?

    Esuna could last for a short duration, removing one enfeeb every tick over a certain time period ? (Think like Regen)

    These are just some fun ideas I thought of that might make Esuna more desirable
    (2)

  5. #15
    Player
    Khary's Avatar
    Join Date
    Aug 2011
    Posts
    35
    Character
    Khary Moon
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Ive personally found this spell to be ALMOST useless. The recast time on it is what kills it, especially since there are no poisona, stona, paralyna, etc
    (1)

  6. #16
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I'd go with allowing it to remove all status effects simultaneously.

    To balance, up the MP cost, making the very fact of needing to use it eat into your MP-management plans.
    (0)

  7. #17
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I would have to say that of all the suggestions you've made, number 4 would be the best by far.
    Esuna's timer and purpose of being is very good. The only problem is when you usually use it (boss/raids/hamlet) more then one debuff stacks onto your teammates...and usually more then one teammate at that. Ideally you can get two whm's to use AoE Esuna to get two debuffs gone, but in say...mistresses case, it feels like there is 2 more debuffs you got to get. And again, thats Ideally.

    I'm in favor for making Esuna get rid of several debuffs at a time, or wiping a player completely clean. Its a useful spell and again, the timer is completely fine...it's just the several stacks and enemy aoe debuffs that are the issue.

    At there should be a level after obtaining Esuna where it removes more then one stat...although I doubt it cause its a jobs spell.
    (0)

  8. #18
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I hope they change this, at least slightly.

    Either...

    A) Give it a lower 'recast' time... or,
    B) Let us choose which enfeebling effect it removes (MUCH less likely)

    I currently approve of needing 'sacred prism' for making it an AoE. It seems fair and balanced considering there are already several spells you must 'choose' between when considering which AoE move you will cycle.

    Sometimes, I do the end of Aurum Vale (Miser's Mistress) as the only healer. When the tank gets hit with bad breath, it takes me FOREVER to take off all of the enfeebles, and I can't choose which one will be removed. Most of the time, I can't even get them all off before the tank is enfeebled again.
    (0)

  9. #19
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Fiosha_Maureiba View Post
    1) Esuna is instant cast.
    2) Esuna has minimal to no recast time.
    4) Esuna removes multiple enfeebling effects.
    These three should kinda be non-negotiable. If the developers decide to start using debuffs as part of encounter mechanics, Esuna's cast time will very much act against the players (between danger of said debuffs and movement to avoid any hazzards/attacks). Likewise, Esuna having a recast is not that great because then you play russian roulette with who you think will end up needing it more (again, assuming debuffs are used as part of encounter design). Lastly, the potential for multiple debuffs is there, which again puts Esuna at a disadvantage.

    Personally, Esuna should be instant-cast, have no cooldown and remove at the most two effects. In rare cases where you have a status that has to be removed from everyone ASAP, then you can use Sacred Prism.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #20
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Ryuko View Post
    Sometimes, I do the end of Aurum Vale (Miser's Mistress) as the only healer. When the tank gets hit with bad breath, it takes me FOREVER to take off all of the enfeebles, and I can't choose which one will be removed. Most of the time, I can't even get them all off before the tank is enfeebled again.
    People keep bringing up Aurumn Vale, but that's entirely the whole point of Bad Breath and a Malboro boss. Bad Breath is supposed to be a pain in the ass and part of the difficulty of it is that it sticks so much status on your tank (and if it's not only your tank getting hit, then it is your DD's own fault). There are medicines that are perfect for anyone getting hit by Bad Breath that they can use in emergencies, either Lung Drops (remove poison + silence) or Heart drops (remove poison + paralysis). I don't think I've done anything besides Malboros and Soulgazer that put a large amount of long-lasting debuffs and that's their gimmick. If you make Esuna too easy to use you will not only neuter those encounters just for having a WHM around you trivialize any kind of fight with enfeebles so much that enfeebles might not even exist.

    Don't forget that now most enfeebles get reduced durations and outright resists if they continuously land on the same target, too. It's the same rules for players as it is for enemies.

    Hell, you can avoid almost every debuff WS in the game with proper positioning. Level 5 Petrify, for example, has a really long windup time and you can easily run out of range if you are paying even the slightest attention.

    I know being a healer it may drive you crazy to have any negative icon on anybody but sometimes you just gotta learn to deal with it and pick and choose who to prioritize. It keeps healing challenging and takes practice and learning encounters to know how to deal with it.
    (1)
    Last edited by Estellios; 05-27-2012 at 06:43 AM.

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