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  1. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,328
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ianmaru View Post
    not disagreeing with you but this is a tip for flamethrower and battery gauge on AoE:

    flamethrower: its something you use for aoe when you dont have enough heat gauge for hypercharge. using flamethrower on dungeon mob pull is higher potency than spamming scattergun. although idk if its still higher now that scattergun potency is buffed.
    It's way more complicated than this, but the short story is that an AoE rotation including flamethrower every minute was barely edging above an AoE rotation not including it because the hypercharge spenders are way higher pps than FT is, which made FT conflict with the whole kit. Still, it was worth using it but only by peanuts. The calculators and math didn't lie (unless programmed badly, but knowing who did it, I doubt it).

    In EW scattergun was introduced which has higher potency and generates heat twice faster and therefore introduces way more potency behind the hypercharge spender (since you use it more often), which makes an AoE rotation using FT actually worthless.

    In DT nothing will change (we get more AoE potency overall but that's not tied to Heat or FT), and it makes me speechless. It is, in fact, still a worthless ability unless there is something hidden I haven't seen, or if they changed the potencies. After all, we had a 6 potency FT during ShB's media tour, so who knows...

    Quote Originally Posted by Ianmaru View Post
    battery gauge: for aoe situation like dungeon mob pull, please use it instead of pretending it doesnt exist. even though its single target its still dps gain than not using it at all. so you summon queen during opener burst on the first pack of mobs while targeting the tankiest mob, and by the time you get to the boss your battery gauge should have already filled back to around 100, ready for another 2m burst on the boss.
    I do actually use it when it fills. It's still a single target tool though, which feels bad.

    Quote Originally Posted by CKNovel View Post
    True but even if the potency was increased it would remain a tick fishing/emote ability.
    Flamethrower needs a complete rework.
    I'd like to see it reworked obviously, but this won't happen for DT, or it's unlikely. A potency increase of enough magnitude would warrant to use it for AoE, even if it's not super interesting mechanically, it would become useful and part of AoE rotations.

    Quote Originally Posted by CKNovel View Post
    Press it in dungeon, you get enough battery every minutes for a full Queen.
    I wish Automaton Queen was doing AoE damage, thought, no need to add an automaton that deals AoE damage. Let's not repeat Shoha II.
    For now it's better to use it and burst down a single target within the pack rather than overcapping 100 battery. Healer and tank might appreciate it.
    As said above I'm not stupid, I use it when it fills. It's still dumb as a design though. I am also not asking for bishop or whatever, although it would not even be comparable to shoha for the simple reason that it would be different enough in positioning and mechanically, but I'm not asking for that. I'm just asking to add an AoE to crown collider and pile bunker, for instance. Is that too much to ask? Is that too hard to do?

    Quote Originally Posted by CKNovel View Post
    Another problem you forgot is the lack of splash damage from Wildfire.
    Thanks, I actually forgot about that. I'll add it on the OP.

    Quote Originally Posted by CKNovel View Post
    Yes, this is mainly for Drill and it's because they're tied together.
    Note that if there's 12 targets or more, the potency of the initial hit is as good as Drill, it's a rare case but it happens.
    I don't understand your point. Are you trying to defend that choice, or not? You're not exactly replying to the point I made about it?

    Quote Originally Posted by CKNovel View Post
    Gauss round and Ricochet are already similar, only that Ricochet has 50% splash.
    The change is that both gets 30 potency and Gauss round becomes AoE.
    They're similar but I don't see the problem, you'll still alternate between them as it is the core gameplay of MCH overheat.

    If I had one complaint about it, it that Auto cross bow doesn't refill the uses. This might result in cases where spamming Blazing shot is simply better.
    Again, I don't understand your angle. Are you defending the state of it? If so, then yes, I do believe it's lazy as heck as a design to have two skills that do the exact same thing. And as I said, what we have had now since SHB is certainly not better. It's just weird.

    I'd also like to see ACB regen charges, as I have said since ShB released, even though it made little sense on gauss, it made sense on ricochet.


    Quote Originally Posted by CKNovel View Post
    I don't exactly see the problem there. Most skills are like that, I don't think what you expect from Excavator to do.
    It's more important to take the full context and see how Excavator will impact the battery economy.
    Because again, it's lazy, it's not even trying to be different, but still went all the way to create an actually different visual. Why going to such lengths if the battle designers behind are just like "meh, we'll just copy past chainsaw anyway"?


    Quote Originally Posted by CKNovel View Post
    Sorry but this is just bad faith.
    FMF is exactly Auto crit DH because they don't want it to be a no brainer candidate for Reassemble.
    Excavator is a new candidate and we will see some micro optimization in dungeon, maybe even criterion... There's also cases of multi boss where it's a possible optimization.


    I fully agree that MCH is still affected by issues from ShB, mainly the Automaton Queen is too automated, the Flamethrower is an emote and the Wildfire is too automated.
    But I don't think any of the changes from DT are bad.
    I understand why it is. It still doesnt make my point untrue though. The job plays itself with this, but you're right, a lot of other jobs are getting the same treatment with "press a raid buff, you get a brainless free nuke to use".
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    Last edited by Valence; 06-07-2024 at 01:44 AM.