It's way more complicated than this, but the short story is that an AoE rotation including flamethrower every minute was barely edging above an AoE rotation not including it because the hypercharge spenders are way higher pps than FT is, which made FT conflict with the whole kit. Still, it was worth using it but only by peanuts. The calculators and math didn't lie (unless programmed badly, but knowing who did it, I doubt it).
In EW scattergun was introduced which has higher potency and generates heat twice faster and therefore introduces way more potency behind the hypercharge spender (since you use it more often), which makes an AoE rotation using FT actually worthless.
In DT nothing will change (we get more AoE potency overall but that's not tied to Heat or FT), and it makes me speechless. It is, in fact, still a worthless ability unless there is something hidden I haven't seen, or if they changed the potencies. After all, we had a 6 potency FT during ShB's media tour, so who knows...
I do actually use it when it fills. It's still a single target tool though, which feels bad.
I'd like to see it reworked obviously, but this won't happen for DT, or it's unlikely. A potency increase of enough magnitude would warrant to use it for AoE, even if it's not super interesting mechanically, it would become useful and part of AoE rotations.
As said above I'm not stupid, I use it when it fills. It's still dumb as a design though. I am also not asking for bishop or whatever, although it would not even be comparable to shoha for the simple reason that it would be different enough in positioning and mechanically, but I'm not asking for that. I'm just asking to add an AoE to crown collider and pile bunker, for instance. Is that too much to ask? Is that too hard to do?
Thanks, I actually forgot about that. I'll add it on the OP.
I don't understand your point. Are you trying to defend that choice, or not? You're not exactly replying to the point I made about it?
Again, I don't understand your angle. Are you defending the state of it? If so, then yes, I do believe it's lazy as heck as a design to have two skills that do the exact same thing. And as I said, what we have had now since SHB is certainly not better. It's just weird.
I'd also like to see ACB regen charges, as I have said since ShB released, even though it made little sense on gauss, it made sense on ricochet.
Because again, it's lazy, it's not even trying to be different, but still went all the way to create an actually different visual. Why going to such lengths if the battle designers behind are just like "meh, we'll just copy past chainsaw anyway"?
I understand why it is. It still doesnt make my point untrue though. The job plays itself with this, but you're right, a lot of other jobs are getting the same treatment with "press a raid buff, you get a brainless free nuke to use".