Quote Originally Posted by Valence View Post
Seeing that the Media Tour info has dropped, and as a MCH afficionado, I felt pressed to bring up some feedback about it before release:

- Flamethrower is still the same garbage. Are you kidding me? Why is this skill even kept in the game if you don't intend to make it relevant in any way shape or form, or include it into the actual rotation? This is worthless, especially with the potency increases on the rest of the AoE kit!

- Battery still has no AoE options. What am I supposed to do with my battery in AoE scenari? Sit and overcap on it and pretend it doesn't exist?
not disagreeing with you but this is a tip for flamethrower and battery gauge on AoE:

flamethrower: its something you use for aoe when you dont have enough heat gauge for hypercharge. using flamethrower on dungeon mob pull is higher potency than spamming scattergun. although idk if its still higher now that scattergun potency is buffed.

battery gauge: for aoe situation like dungeon mob pull, please use it instead of pretending it doesnt exist. even though its single target its still dps gain than not using it at all. so you summon queen during opener burst on the first pack of mobs while targeting the tankiest mob, and by the time you get to the boss your battery gauge should have already filled back to around 100, ready for another 2m burst on the boss.