


and upheaval - presumably orogeny too. Inner release granting free beast gauge abilities was also good, not wanting to spend an IC under it meant you were managing your infuriate timer and thinking more.Warrior's gauge is maybe the single least-interesting, most bland gauge in the game. There is practically no thought that goes into managing it because you can only spend it on one thing (and its AoE equivalent.)
Please consider adding another Beast Gauge spender in the future.
In particular I think Warrior was a lot more fun when you had to manage Beast Gauge for your gap closer. This was unique to Warrior and felt super rewarding when you managed to pull it off! But I know a lot of lower-skill players took issue with this.
I think that it's okay to ask players to have to get better instead of listening to their complaints that something "feels bad" when the reason it feels bad is because they aren't putting in any effort to improve.
The first few times I ran an Extreme with Warrior in Shadowbringers, I mismanaged my gauge and didn't have enough for a gap closer. But then I thought about it a little bit, and planned better, and it felt really satisfying to have enough gauge the next time I tried it!
Having things that "feel bad" to do wrong just makes them feel even BETTER when you finally do execute them correctly!
I would absolutely support those abilities costing Beast Gauge again as well. Just anything really. I don't think jobs need to be as dumbed-down as warrior currently is, I think my dog could probably do the current warrior rotation if I worked with him enough.
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