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  1. #1
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Please add more things to spend Warrior's Beast Gauge on (Gap Closer?)

    Warrior's gauge is maybe the single least-interesting, most bland gauge in the game. There is practically no thought that goes into managing it because you can only spend it on one thing (and its AoE equivalent.)

    Please consider adding another Beast Gauge spender in the future.

    In particular I think Warrior was a lot more fun when you had to manage Beast Gauge for your gap closer. This was unique to Warrior and felt super rewarding when you managed to pull it off! But I know a lot of lower-skill players took issue with this.

    I think that it's okay to ask players to have to get better instead of listening to their complaints that something "feels bad" when the reason it feels bad is because they aren't putting in any effort to improve.

    The first few times I ran an Extreme with Warrior in Shadowbringers, I mismanaged my gauge and didn't have enough for a gap closer. But then I thought about it a little bit, and planned better, and it felt really satisfying to have enough gauge the next time I tried it!

    Having things that "feel bad" to do wrong just makes them feel even BETTER when you finally do execute them correctly!
    (9)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by velswen View Post
    Warrior's gauge is maybe the single least-interesting, most bland gauge in the game. There is practically no thought that goes into managing it because you can only spend it on one thing (and its AoE equivalent.)

    Please consider adding another Beast Gauge spender in the future.

    In particular I think Warrior was a lot more fun when you had to manage Beast Gauge for your gap closer. This was unique to Warrior and felt super rewarding when you managed to pull it off! But I know a lot of lower-skill players took issue with this.

    I think that it's okay to ask players to have to get better instead of listening to their complaints that something "feels bad" when the reason it feels bad is because they aren't putting in any effort to improve.

    The first few times I ran an Extreme with Warrior in Shadowbringers, I mismanaged my gauge and didn't have enough for a gap closer. But then I thought about it a little bit, and planned better, and it felt really satisfying to have enough gauge the next time I tried it!

    Having things that "feel bad" to do wrong just makes them feel even BETTER when you finally do execute them correctly!
    and upheaval - presumably orogeny too. Inner release granting free beast gauge abilities was also good, not wanting to spend an IC under it meant you were managing your infuriate timer and thinking more.
    (0)

  3. #3
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by fulminating View Post
    and upheaval - presumably orogeny too. Inner release granting free beast gauge abilities was also good, not wanting to spend an IC under it meant you were managing your infuriate timer and thinking more.
    I would absolutely support those abilities costing Beast Gauge again as well. Just anything really. I don't think jobs need to be as dumbed-down as warrior currently is, I think my dog could probably do the current warrior rotation if I worked with him enough.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If gauge margining is... give me a second here... too hard for players to manage... mightn't we at least have like a base potency and that potency then being increasable by just barely over Fell Cleave's bonus potency per gauge (accounting for both competing GCD's potencies and resource generation towards Fell Cleave and these new spenders) if one has sufficient gauge?

    Or if one wanted to make it purely a utility advantage (say, for flexible snap threat vs. less predictable add spawns) those skills could originally cost no gauge but, in place of a CD, could be used at decreasing gauge cost (becoming free once fully "cooled"), with it being a slight cost to do so?

    Just... something. Please.
    (1)

  5. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Im assuming the OP wasn't there during stormblood when IR halved your gauge spenders so actions like FC, upheaval and onslaught (which used to cost gauge) would mess up your meter and alternatively your rotation if you did not do things perfectly because you might end up with 5/100 gauge at the end of your burst.

    No thanks.

    However, I am open to the idea of gauge spenders affecting defensive cds. ex. SiO shield effect increasing by 1% for every 10 gauge (in addition to its current effects), ToB increased to 30% HP when 50 gauge is used, Damnation applying fracture when counter hit procs, etc.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Marxam View Post
    Im assuming the OP wasn't there during stormblood when IR halved your gauge spenders so actions like FC, upheaval and onslaught (which used to cost gauge) would mess up your meter and alternatively your rotation if you did not do things perfectly because you might end up with 5/100 gauge at the end of your burst.

    No thanks.
    Yes, because 5/100, which at worst gets wasted, prevents you from doing so much more than 0/100 gauge would... /s

    However, I am open to the idea of gauge spenders affecting defensive cds. ex. SiO shield effect increasing by 1% for every 10 gauge (in addition to its current effects), ToB increased to 30% HP when 50 gauge is used, Damnation applying fracture when counter hit procs, etc.
    For gauge held or gauge spent? If spent, how recently? In either case, though, I don't see how anyone could complain about possibly wasting 5 gauge yet simultaneously propose making their defensives depending on ramping and maintaining high gauge or else holding it to be spent just before defensives despite having no sustain value on those spenders themselves.
    (0)

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,020
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    Im assuming the OP wasn't there during stormblood when IR halved your gauge spenders so actions like FC, upheaval and onslaught (which used to cost gauge) would mess up your meter and alternatively your rotation if you did not do things perfectly because you might end up with 5/100 gauge at the end of your burst.
    Was it rather difficult for how much DPS you got out of executing it perfectly? Yeah, probably too difficult.
    Would it still be better than the absolute failure-proof travesty we have right now? Absolutely.

    Especially now that Enmity is basically a non-existent mechanic, bosses have gigantic hitboxes so uptime is pretty much guaranteed and swapping stances no longer halves your gauge, eliminating the most glaring issues with 4.0 Warrior's design.
    (0)

  8. #8
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Paladin is probably even worse in this regard--their gauge is literally only used for their primary mitigation, or if you're feeling spicy, sharing it with a party member. Honestly it would feel better just having it be another MP sink.
    (0)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  9. #9
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NegativeS View Post
    Paladin is probably even worse in this regard--their gauge is literally only used for their primary mitigation, or if you're feeling spicy, sharing it with a party member. Honestly it would feel better just having it be another MP sink.
    It's better for it to be that way, I think having one resource for both offensive and defensive purposes is generally a bad idea, look at how badly DRK players complain about TBN and that's like, borderline. Having your resource only affect one aspect is probably ideal.

    I do think having more gauge spenders for damage should come back though, I miss some of the gauge management even if it wasn't something that was crazy in-depth. It doesn't have to be ARR/HW/SB levels of management, but even making Upheavel/Orogeny cost gauge again would go a long way to making things feel just a bit more engaging. Bump the potency up so it breaks even with how much of a DPS increase those abilities are now, but with a gauge cost.
    (3)

  10. #10
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Marxam View Post
    Im assuming the OP wasn't there during stormblood when IR halved your gauge spenders so actions like FC, upheaval and onslaught (which used to cost gauge) would mess up your meter and alternatively your rotation if you did not do things perfectly because you might end up with 5/100 gauge at the end of your burst.

    No thanks.

    However, I am open to the idea of gauge spenders affecting defensive cds. ex. SiO shield effect increasing by 1% for every 10 gauge (in addition to its current effects), ToB increased to 30% HP when 50 gauge is used, Damnation applying fracture when counter hit procs, etc.
    I did play in Stormblood but not Warrior. I played Warrior in Shadowbringers and it had extra gauge spenders without the "halving gauge" issue that you're referring to. The issue you're referring to has no relevance to the topic at hand, nobody is asking for that feature back. I am simply asking for more normal gauge spenders like they used to have in Shadowbringers.
    (2)

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