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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Irishfae View Post
    The biggest problem about the larger ones is that if you use the limbal rings, the actual color of the irises gets murky and I think increasing the iris portion isn't really an option in most cases. You can see with this eye type, the iris is already taking up most of the eye, not a lot more space available to play with.

    I see this as an unfortunate realignment of how limbal rings are supposed to look. An actual dev art design choice.

    Specifically, in HW, the limbal rings were implemented as a ring with an octagonal border on at least 1 side. Yes, it's not even a circle. There is a very hard edge between the limbal ring and the outer bounds of the iris, and the 2 share 0 colors with each other unless the player chooses to make them the same. DT's new design doesn't have a distinct region, instead opting to blend the 2 together. The limbal ring on the outside, the iris on the inside, a mix between the two.

    To me, this is likely closer to what the devs initially envisioned but lacked the ability to make. This is also why limbal rings get a lot darker overall and why the 2 get muddy. Especially if you did a hyper-contrast like black iris with white limbal.

    While I am personally not sad to see this changed, as I believe it looks more authentic to how this type of eye glow would exist in the game, I am also firmly on the side of adding the option for the player to have old-style and new-style rings. If you want a hyper-glow, you should be allowed to have it. If you want mixed glow, same. The problem is mostly that people are losing an option that already existed. Not that the devs wanted to retcon how limbal rings looked.
    (1)
    Last edited by Taranok; 06-05-2024 at 11:12 PM.

  2. #2
    Player
    Irishfae's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    88
    Character
    Kalandra Scathgealach
    World
    Excalibur
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Taranok View Post
    I see this as an unfortunate realignment of how limbal rings are supposed to look. An actual dev art design choice.

    Specifically, in HW, the limbal rings were implemented as a ring with an octagonal border on at least 1 side. Yes, it's not even a circle. There is a very hard edge between the limbal ring and the outer bounds of the iris, and the 2 share 0 colors with each other unless the player chooses to make them the same. DT's new design doesn't have a distinct region, instead opting to blend the 2 together. The limbal ring on the outside, the iris on the inside, a mix between the two.

    To me, this is likely closer to what the devs initially envisioned but lacked the ability to make. This is also why limbal rings get a lot darker overall and why the 2 get muddy. Especially if you did a hyper-contrast like black iris with white limbal.

    While I am personally not sad to see this changed, as I believe it looks more authentic to how this type of eye glow would exist in the game, I am also firmly on the side of adding the option for the player to have old-style and new-style rings. If you want a hyper-glow, you should be allowed to have it. If you want mixed glow, same. The problem is mostly that people are losing an option that already existed. Not that the devs wanted to retcon how limbal rings looked.
    It isn't the ring that is the issue (I actually like the update to it, though I wish the iris didn't extend past the ring - but this was an issue in the old version too.) It is the pupil now eating up more of the color than it did previously. So the actual colors seem to pop less.
    (7)

  3. #3
    Player
    Soteira's Avatar
    Join Date
    Nov 2016
    Location
    New Gridania
    Posts
    11
    Character
    Meya Hrefnabur
    World
    Marilith
    Main Class
    White Mage Lv 100
    So there's definitely improvement compared to the first benchmark but for one - the face shape seems different. It seems that the old one is more u shaped while the new one reminds me of a v.

    That I could ignore but the biggest issues to me are the eye shapes and the lips. The lips seem more squished and smaller compared to what we have now and the eyes too. Genuinely to me it looks like two SIMILAR looking characters but still two characters over one.

    It's a miss for me and yes I am aware this is dramatic but... it very much dampened my hype for DT

    (10)

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