The updated benchmark is without a doubt a much needed improvement from the previous one, but I can't deny that I'm feeling a bit disappointed that many of the concerns brought up previously weren't addressed. The new environmental lights definitely helps define the shapes of the face more, most notably the nose in my case,but it's clear that the new sculpts were left untouched for this update.EDIT: I'm blind
I'm not found the the plump lips, wider face, and the nose is especially wide between the eyes which drags the eyebrow texture down to it.
When he blinks, all the skin up to the eyebrows get dragged along which I find to be rather uncanny. This doesn't happen in the current version. In the benchmark however, it does happen to the other male Au Ra faces too, albeit not as prominent.
Aside the uncanny blinking and the eyebrow texture, I do like the changes made around the eyebrows. Toning it down a bit makes it look less swollen, and helps the eyes become more visible from certain angles. However I'm still not a fan of the new fuzzy eyes which makes him look more dozy and bored, rather than having a sharp, piercing gaze.
Neither am I a fan of the new scale texture. The skin colour I chose was done so to match with the slight tint of orange present in the scales, but the benchmark scales took a different direction making them look much more lifeless and dull. Can't say I like how the edges of the scales have been shaved off as it helped give depth. And though the edges have been cleaned up since the previous benchmark, they're still noticeable pixelated.
Additionally there seems to be a piece of scale growing underneath the spiky scales on the side of the face. I assume it's always been there and can now be seen due to the scales floating more from the face.
The spikes attached to the jawline is also floating, creating another gap. The spike is also made much larger which I guess to match the size with the other jaw options. An odd decision in my opinion, but I personally don't mind it.
Lastly the glove is still clipping through the hand.
To me it feels that the development team underestimated the amount of work this graphic update would take, and it shows where they had to cut corners. I understand it's a tough task and a lot of what they have showed us so far is beautifully done. I'm not expecting any more changes to be made for Dawntrail release, however I do hope that all the feedback being posted here gets taken into consideration once time allows it.