Last edited by Larirawiel; 06-05-2024 at 09:03 PM.
My character is looking better under new lighting condition. Altho if I need to admit, he is looking years older than 6.58 version. Which means my complain from first benchmark for Male Highlander Face#2 still stands.
(no any facepaint/hair/lipstik to make comparison easier)
1) Dividing line on eyebrow ridge is too prominent on the benchmark version and not blended enough
Seems to be conscious choice to compensate the lack of eyebrows for more readable face mimic, which is strange hill to keep fighting on. I would rather have more blended eyebrow ridge. OR please make it an option to have more/less prominent eyebrow ridge, for people who likes to keep their eyebrowlessness.
2) Nose is boxier in benchmark version and look shorter becacuse of more prominent nasal alae
Personally I would really like they keep the curved shaped of the nose bridge from 6.58. And make ala part of nostril (the side of nose) to be less prominent, since it gives perception that the nose is shorter.
3) Cheek on benchmark is just straight up different from 6.58 version
Cheek region is not as continuous/smooth like the 6.58 version (is it what they call laughing line?). If other races have their laughing line smoothen by new benchmark, then I don't see reason that Highlander should be singled out on this. Personally I would like to see this fixed.
4) This one is more personal, but I miss the notch on the upper lip from 6.58 version. I would like to see this come back in benchmark instead just having flatter upper lip!
Apart from that, eyes seems to be bigger. AND facepaint eyebrow is still raised tad bit more, or it might be the case of different face morph. And in all fairness, I think each component of these changes are charming on its own, but combined together and all of sudden the character looks way older.
Last edited by potatsdevourer; 06-05-2024 at 11:14 PM.
I use the same face and it looks like the same nose. Here is my feedback to Square Enix regarding this specific face: Thank you for fixing the issue in the last benchmark where it looked like my brow ridge was too soft and not angled correctly. Otherwise: please for the love of Rhalgr, do not listen to this player regarding the nose. DO NOT CHANGE THE NOSE. The nose is PERFECT AS IT NOW STANDS. Touch not the nose! It is different and that is a good thing. Please leave the cheeks alone. They are fantastic as they now stand. Please please please please please just stop fiddling with it, I love it as is and even prefer it.
With all due respect, you are putting too much faith in SE that they will give any semblance of attention to male highlanders. The most likely scenario from this benchmark is that it will be left as-is, since highlander players are not much anyway.
I will however keep pushing for as little change as possible, pharaphrased. If that's what SE meant, then they should stick with their gun and aim to not making big difference to the newer form.
In wild scenario that they have limitless resource, it would be good that they make option for different creative directions instead of making players have limited option like this.
Last edited by potatsdevourer; 06-06-2024 at 03:24 AM.
I am very puzzled by this, because the evidence is right before my eyes that SE is paying attention to male Highlanders:
I do believe they have achieved this as much as is possible without just giving up and re-using the low-poly models. The model has more polygons. The original thinness of the nose was a result of lack of polygons. That's been corrected. It isn't a big difference--yes, it's noticeable to those of us who have been using this face for years, but it's an improvement over a model that didn't have enough polygons to work with. The original honestly always looked too thin too me, so I am glad SE has fixed what always looked something like an unfortunate sacrifice to the low-polygon requirements. So...yeah, as one of the few players of male Highlanders, I am going to register my satisfaction with this!I will however keep pushing for as little change as possible, pharaphrased. If that's what SE meant, then they should stick with their gun and aim to not making big difference to the newer form.
As for the cheeks...they looks pretty damned close to me.
Options are always nice for sure.In wild scenario that they have limitless resource, it would be good that they make option for different creative directions instead of making players have limited option like this.
Honestly, I can imagine this is the "issue" with many little changes that add to making things warped just a little. In my opinion t's likely many of the changes are now creating the characters how they were always supposed to be, or closer at that, but in ARR they couldn't build them the way they wanted. However, because it took then years for technology and CBU3 to catch up and make adjustments closer to their original intention, we're so used to the less refined versions we're getting now.
That said...
Agreed. I don't mind my character looking like this now, she's really damn pretty. It just doesn't give me the same vibes before because of some minor changes I can barely point out. I wish things like eyes being less far apart or smaller or not all eye possibilities being so super round in my case, would be additional options people can choose. Same as adjusting your eyelashes and other things criticized in this thread, or at least options coming close to that, considering the higher number of polygons won't go away (and that's a good thing).Options are always nice for sure.
Also, damn, your Highlander is really handsome!
Actually this confuses me. SE wants to upgrade character face model with more polygons, yes, then why they remove the curvature on the nose bridge?
The newer one just look less curved, and if one look closely it still has very slight curvature, and it can be argued that there is more polygon to that.
I surely will live fine with the change but it just bugs me. The new model changes the silhouette (for the lack of the better word) of the face, and it can also be seen on the cheek: the 6.58 version has continuous line from cheek bone, while the newer one has it much shorter with added laughing line.
And we can only speculate how is their target look like to keep change minimal, but to me, changing face silhouette is not the point. It is also why my complain compass the harsh eyebrow ridge as well, since it really muddles the original face silhouette.
Also personally this nose form is one of the quirk that catch my eyes first time and made me choose highlander despite their lack of eyebrows. So to see the curvature removed is just sucks.
Last edited by potatsdevourer; 06-06-2024 at 05:39 PM.
I totally agree with you, they have achieved to truly upgrade the characters and they did a pretty good job keeping the original ideas/shapes polygon-wise. (The only exception might be some mouths, but I don't think that could be easily fixed or should be fixed in some cases.)
At least on my female highlander it is true and they are one of the more problematic races here I think - yes, she felt extremely off for me at first (it was the reason to join the forums actually), but I've got out the ruler and her features anatomically are extremely close to the original.
https://forum.square-enix.com/ffxiv/...=1#post6472664
We should consider the new lighting as well - I believe it causes a lot of the face to look different - faces shorter/smaller, cheeks shaped differently, etc. - because it looks more dimensional now. But the lighting is a huge, huge improvement, even if it makes the face look off.
There are also some differences caused by the new textures too - I assume the creases, some eye shape or some mouth differences or how we perceive the distance between the eyes are because of this.
All in all, I could recommend sitting down and comparing the faces in minute details, it was what made me accept a lot of differences, including the mouth. - When I compared the original with the benchmark, I asked myself: 'If I was the artist, what would I have done?' There are a lot of really minor differences, which makes the character look off, but if I was sitting next to the artist, I would have agreed to commit to them - upgrade the nose, yes, giving eyebrow definition, yes, define the texture at the corners of the mouth, yes, define the creases to look more dimensional, yes, etc...
Of course, there will be changes, but in the end, you can compare the original and tweak the textures to feel more similar. - And I do think we should only look at the characters to see what defines the face, what improves upon it and what is important to change to get closer to that definition. Not necessarily to achieve the same, but to get closer to it if needed.
I think there might be more characters out there where the differences could be more acceptable for the owner if he/she tries to see the details thus. And in the long run, we will get used to or even get attached to these new differences too...
I know it is extremely based on my case and my opinion, and I don't know if all the characters would work like this... Please don't stone me for it.
I disagree with different being a good thing. The goal was supposed to be improve the visuals while staying as true as possible to the original look. Whether anyone thinks the new nose looks better or worse, more interesting or less interesting, etc. is irrelevant.. it it looks like quite different from the nose it was meant to imitate and that is something that should be addressed.
Options are nice but you have options.. there are multiple noses already to chose from. I certainly wish there were more, but that doesn't mean we should replace the existing choices that players have gotten used to.
I don't understand this claim that the original thinness of the nose was a result of a lack of polygons. There are other nose options for male Highlanders that can in no way be described as being "thin", so it doesn't seem like a lack of polygons was the reason for making this particular nose thin. It is more likely it was made on the thinner side as an option to stand apart from the noses that are on the thicker side.
I suspect you just prefer this nose option over the others but have always wanted it to be a bit thicker, and that is certainly understandable but I can't agree with the idea of everyone just going along with the change to fulfill your wish at the cost of pushing their personal preferences aside.
Left is Endwalker, Right is Dawntrail. Face Type 2 is being used.
My character's nose (Type 6) was altered in the update (as were several other aspects, unfortunately) and I dislike the change. From brow to tip, the entire ridge of the nose is now more squared off and blocky, where as previously it was more smoothed/rounded. This gives the ridge the appearance of being wider. I dislike it. I chose the nose originally because it was the one I preferred, and I do not think it was too thin. If the goal was to stay true to the original, it failed. A result isn't an improvement simply because it has more polygons. If you can do something correctly in 100 polygons, using 1000 polygons to do it incorrectly doesn't make it better.
I could go on.. as I also dislike the changes to the mouth. Mouth Type 4 lips now appear larger, both in width and height. This is likely because the shape of the upper lip has changed. Significant space has been added into the cupids bow, where previously nearly none existed. Mouth Type 4 is the smallest sized mouth available to male Highlanders and should have remained as a small option, rather than being sized closer to the other larger options already available.
The hair, while more detailed when zoomed in extremely close, seems much less detailed when viewed from any reasonable distance. I believe this is due to the lack of shading that is now present in the hair, causing it to look very flat. Two-tone colors no longer blend nearly as well as they used to, and for the lighter color I am using the darkest shade available. I can not make it darker without switching to a different color entirely. Again, this seems to be a problem with lost shading or variance in its color, so rather than each tone having areas that are slightly lighter and slightly darker and allowing the sections to blend together better, each section now appears separate and distinct (which is not good when it's supposed to be a blend). I have not seen these issue on all hairstyles, so it seems to be a problem with this particular hairstyle.
The chin (Jaw Type 4) is a bit shorter than pre-Dawntrail, making the head look more squared instead of oval.
The skin tone (RGB 169, 133, 104) has changed and is darker than it is on live. I don't know how this can happen when we literally have the RGB values, but there it is.
And of course, the cursed Face Paint (Eyebrows) we're stuck with.. the placement of these markings is positioned significantly higher on the brow than it was pre-Dawntrail. This makes the character look more "surprised" all the time. Why can't it just be at the same position it's been for the past 10 years? Plus, now the coloring is off. Even with the darkest color (black) selected, the shade appears lighter or less vibrant than it currently is on live. This makes it difficult to pass these markings off as eyebrows, as the lighter they appear the more fake they look.
My friend asked me "what in the world is going on with that black eyeliner at the top of your eye?" I don't even know what the deal is there. Probably a result of some changes to shading, but it looks bad.
All of these are little things, but the little things add up and result in a character I don't recognize. I do not feel "upgraded".
Last edited by Gyson; 06-07-2024 at 03:49 AM.
I saw your post originally and thought you did a very fair deep-dive on the small differences. I'm glad doing that helped you accept the differences. Yeah, they do look different to us, but of course the devs were never, ever going to make a higher-poly model look identical to a low-poly model. It would defeat the purpose! Why even bother updating the model at that point? And you are right, the lighting change *really* affects how we perceive our characters.
The first go round there were 100% a good few things that needed to be addressed. Big things like some wonky mouth scaling that made Lalafel teeth completely change shape to quite subtle things, like the height and angle of my Highlander's brow ridge. Those things were fixed and they needed to be. Now...most of the differences people are pointing out are extremely subtle. They exist! People aren't making them up. But to keep on spending dev time addressing them...I just don't think it's necessary outside a very few things. Everyone's WoLs look great and it's so obvious the devs took great care in trying to preserve the original appearances as much as was within their abilities while still upgrading the models and textures and lighting.
|
![]() |
![]() |
![]() |
|