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  1. #11
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by DizzyAlyx View Post
    Out of curiosity, could you try taking the same shot I did, before the character smirks? In which their head isnt tiled downwards and their expression is more neutral


    Very similar result, lighting is still not great (which I don't care about, it's just in this particular shot, there always will be shots with bad lighting in some cinematic or another), although the eyes are alive.

    But:

    As an added note, if I were to give you an example of a "well lit, and looking directly into a characters face from eye level" I'd probably pick this one
    I've tried to make a male miqote similar to yours and the eyes catch a reflection that makes them look a lot better in all the other character creation background (both in day and night), at pretty much every angle. See, the problem is that this character's pupils are very large, so they can look dead very easily (my character have that exact same issue on live currently in fact), and even with the new lighting, the atherial sea backdrop is still pretty artificial and its envmap is still pretty subdued. (I guess they went with a bunch of small bright dots, which is what you'd expect in that environment. So there are no large objects to be reflected, and therefore no large bright spot on the eyes, and this type of eye really need good reflections to bring them out)
    (0)
    Last edited by Taliriah; 06-04-2024 at 01:26 AM.

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