In OP’s example besides the final photo where he is looking from the bottom he 100% looks blank and dopey eyed. Like he is looking with unfocused half closed eyes
The image with the natural reflection looking from below looks rather natural though
This. The eyes look dopey, dead, not juicy, not glossy, not like a real eyeball, dry like cardboard and most importantly not better
So? You can easily make anyone irl look super weird by taking pictures of them at random times. Looking for every angle of every frame in every lighting condition to look perfect is absurd.
But that's kind of the point, in a shot that is well lit, and looking directly into a characters face from eye level, the eyes dont look quite right. we should not need to search around with the camera to find an angle that looks correct
Look, that particular shot is weird, because it's a closeup on a character whose height can very a lot depending customization, and it's probably the worst possible case. You say it's "well lit", well that depends entirely on your character. Here's what it looks like for me:
The eyes do look alive but the lighting is pretty awful overall. Conversely I've seen this shot look super good for some other characters. My point is that particular shot is a huge compromise that they have made that can't really work for every character size. Perhaps if they positioned the lights relative to the character's face, regardless of character height? But that would probably create other issues.
Last edited by Taliriah; 06-04-2024 at 12:24 AM.
But he offered like 2 other shots at different roughly neutral angles and they all look terrible, this isn’t just the weird smirking image that looks terrible on near everyoneLook, that particular shot is weird, because it's a closeup on a character whose height can very a lot depending customization, and it's probably the worst possible case. You say it's "well-light", well that depends entirely on your character. Here's what it looks like for me:
The eyes do look alive but the lighting is pretty awful overall. Conversely I've seen this shot look super good for some other characters. My point is that particular shot is a huge compromise that they have made that can't really work for every character size. Perhaps if they positioned the lights relative to the character's face, regardless of character height? But that would probably create other issues.
Out of curiosity, could you try taking the same shot I did, before the character smirks? In which their head isnt tiled downwards and their expression is more neutralLook, that particular shot is weird, because it's a closeup on a character whose height can very a lot depending customization, and it's probably the worst possible case. You say it's "well lit", well that depends entirely on your character. Here's what it looks like for me:
The eyes do look alive but the lighting is pretty awful overall. Conversely I've seen this shot look super good for some other characters. My point is that particular shot is a huge compromise that they have made that can't really work for every character size. Perhaps if they positioned the lights relative to the character's face, regardless of character height? But that would probably create other issues.
As an added note, if I were to give you an example of a "well lit, and looking directly into a characters face from eye level" I'd probably pick this one
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Last edited by DizzyAlyx; 06-04-2024 at 12:41 AM.
Very similar result, lighting is still not great (which I don't care about, it's just in this particular shot, there always will be shots with bad lighting in some cinematic or another), although the eyes are alive.
But:
I've tried to make a male miqote similar to yours and the eyes catch a reflection that makes them look a lot better in all the other character creation background (both in day and night), at pretty much every angle. See, the problem is that this character's pupils are very large, so they can look dead very easily (my character have that exact same issue on live currently in fact), and even with the new lighting, the atherial sea backdrop is still pretty artificial and its envmap is still pretty subdued. (I guess they went with a bunch of small bright dots, which is what you'd expect in that environment. So there are no large objects to be reflected, and therefore no large bright spot on the eyes, and this type of eye really need good reflections to bring them out)As an added note, if I were to give you an example of a "well lit, and looking directly into a characters face from eye level" I'd probably pick this one
Last edited by Taliriah; 06-04-2024 at 01:26 AM.
Your characters eyes look very alive! Very pretty. I think the direct comparison really helps my point, so thank you for taking the pic
Yknow what, you make a fair point here, so I went in and took the same picture in the other ones for fairness' sake:I've tried to make a male miqote similar to yours and the eyes catch a reflection that makes them look a lot better in all the other character creation background (both in day and night), at pretty much every angle. See, the problem is that this character's pupils are very large, so they can look dead very easily (my character have that exact same issue on live currently in fact), and even with the new lighting, the atherial sea backdrop is still pretty artificial and its envmap is still pretty subdued. (I guess they went with a bunch of small bright dots, which is what you'd expect in that environment. So there are no large objects to be reflected, and therefore no large bright spot on the eyes, and this type of eye really need good reflections to bring them out)
Unfortunately though, the dead look is pretty consistent throughout, interestingly you can see it does change with environment, though it could do with being pulled down so the shine is not hidden underneath the eyelashes, because thats what the problem is.
Last edited by DizzyAlyx; 06-04-2024 at 01:47 AM.
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