THAT'S WHAT I'M SAYING the corners of the mouth are completely off for our face now!I really want to like the new changes, everything is better than the old look, but I really can't get over how much my face 3 Miqo'te looks like she had a bad face lift in the lower half of her face as soon as she isn't in shadow. It looks like her mouth is squished inwards or something and the lighting react with a high contrast in light and shadow to make it more obvious.
It's similar in face 2, although a little bit less bad. Face 1 and 4 seem fine in comparison.
That issue was already visible in the last benchmark but there it seemed to be limited to heavy high contrast light. Her mouth still looks a bit awkwardly "pinched" in the shadows now, too. (Also checked the benchmark trailer, it's similar there.)
Here is a screenshot from the new Benchmark in two different light situations. Will edit in a screenshot from the current game in a few minutes for comparison.
I know the lighting situation at the lower half of her face was always not exactly ideal, but this is, uh, harder to ignore.
I don't know how this could be fixed, I suppose it would require more adjustments to these pinched corners on her mouth and who knows what else this might effect in terms of emotes and stuff, but if there is anything that can be done about this, I'd appreciate it. Switching faces would make her look a lot less like herself and also mean losing her markings. I'd prefer avoiding this.
![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.