What would American cases have to do with a company that is squarely(Enix) based in Japan? I'd wager this is a bait thread.
What would American cases have to do with a company that is squarely(Enix) based in Japan? I'd wager this is a bait thread.
These cases wouldn't change anything OP.
Japan's laws regarding IP, copyright and modification of said factors is already much more restricting and draconian than America's has been and they still chose to do nothing to mod creators/3rd party developers in Japan.
For Square, there's little to gain from taking anyone to court over what amounts to a non-issue in a PvE game. There's very few actually large "botting/cheating" programs out there that are for-profit in regards to FF14 (I can only think of 2 offhand), and most of those companies hang out in areas like Russia, China, the places that don't give two thoughts about any other country's IP laws.
Going after individual mod creators would also be a complete waste for SE, since not only would they waste ridiculous amounts of money on lawyers for zero gain, it would also be a massive PR backlash on them. This ain't Nintendo which is so dominant and has so many ridiculously popular IPs that they won't be concerned if they have some players abandon them over being ruthless on shutting down fan projects and emulation websites. Not to mention, 3rd party add-ons, especially those like ACT, or graphical mods have become so intensely popular among the fanbase and are one of the top reasons why those players stick around that trying to undo them would just convince a not small amount to leave, impacting their profits.
Square doesn't do anything even though they have legal power to do so because of the fact it's financially better for them to just say "nuh-uh, don't do that" and keep the players around than to actually do even a single thing about it.
Doubly considering their recent financial reports, I doubt they're in the mood to make any moves that could sink their profits further somehow.
There will definitely come a time when anti-cheat is refined enough to prevent the cheating and modding in this game. Just a matter of time until you can't log in unless you disable the hacks
incorrect, most anticheat software now works on linux (thanks vavle).
Getting kinda sick of people hiding behind things that don't exist like linux support or the good ol' "but japan has laws against it" bs. As if there are no online games from japan that run AC software (PSO2 NG im lookin at you).
The thing about IP law is most countries follow the US standard when it comes to these things. Why do you think nintendo can do what they do in the US? It is alright if you aren't able to understand this just let the others that can have a talk, alright![]()
I'm not the one who's had multiple people debunk my claims. Seems like you should take your own advice.
Feigning intellectual superiority does not give any credence to your "expert claims". Try harder troll.
Aren't you saying here that they have 2 different IP Laws then? One for the laws that Nintendo usually operates with and then also the US IP Laws?
Simply saying "people have debunked you" while that not happening doesn't effectively articulate anything, and shows how little intellectual honesty you have. Good try though.
And yes I would say I am at least much smarter than you, others I'm not sure about.
Nintendo's lawyers are just very quick to act when they feel as though they have a case to go after someone/company so they just happen to be in the news a lot for it. Their US lawyers are some of the best at what they do even if you dislike them (as I do). They are using the existing IP/CR law when going after companies/people in the US. There is no second set just for nintendo. However in japan there would be a different interpretation of those laws (with following the same basic premise of the US IP law), they can have more strict or more lenient laws as they have sovereignty over their own borders/people.
No, they are not. People that scream for any sort of DRM/anti-cheat or whatever have no idea just how significant an impact implementing them would actually have. Putting aside the fairly substantial financial loss for a moment. The raid community would have virtually no way to vet potential recruits. Without ACT and FFlogs, you essentially have no resume of your past experiences. Even worse, you have zero way to parse information like, for example, if your group is hitting enrage, is it due to the DPS not dealing enough damage or the healers? On the whole, this would make recruitment an absolute nightmare, very likely causing harder content such as Ultimate to be entirely insolated. Basically, you'd need to know the right people or make a group yourself with no way of vetting your potential recruits on how they mitigate, healer and etic. Sufficient to say, that wouldn't go over well. PF would be in an even worse state where these same issues magnify.Are the community willing to sacrifice ACT or FFLogs, or mods and plugins in general if that's the case? They may not be cheats, but falls into not authorized third party software, not allowed by the ToS. Imagine if SE announces legal actions against bot software and RMT and also includes any other third party tools. Or it is the community hypocrite enough to say "ACT, mods and plugins no, please, only RTM and bots"? Because i think would be more like "I will tolerate RMT if they let me keep ACT".
All of the above could possibly lead to Ultimate being cut due to the potential clear rates dropping significantly. Nevermind, content like Criterion that already has immensely low participation rates and struggles mightily to attract interest. Keep in mind, in this hypothetical, cut content is inevitable because Square Enix certainly isn't going to eat the financial loss of players unsubbing. Ironically, this would lead to even more players unsubbing since the high end community would essentially have no content should Ultimate and Criterion get axed. Granted, there would be far bigger cuts considering neither of those take up a big produce of their budget according to Yoshida himself.
Of course, this is only the raid side of things. Once you factor in the RP community and how losing a substantial amount of both will effect other aspects of the game like content creators making guides, crafters who sell to both those demographics, raiders helping with PF, the sheer number of QoL plugins and etc. It highlights why SE is never going to do anything about third party beyond keeping it in a perpetual "grey zone" of "don't ask, don't tell." It's simply far too big a financial loss and will result in massive amounts of PR backlash with no actual benefit.
Last edited by ForteNightshade; 05-31-2024 at 07:23 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I'd argue that the whole "resume" part of fflogs and act is more offputting to a majority of players than it is encouraging them to engage with the content. Participation numbers would go up, not down. Not to mention, most parses are not an accurate representation of the player's skill or potential.No, they are not. People that scream for any sort of DRM/anti-cheat or whatever have no idea just how significant an impact implementing them would actually have. Putting aside the fairly substantial financial loss for a moment. The raid community would have virtually no way to vet potential recruits. Without ACT and FFlogs, you essentially have no resume of your past experiences. Even worse, you have zero way to parse information like, for example, if your group is hitting enrage, is it due to the DPS not dealing enough damage or the healers? On the whole, this would make recruitment an absolute nightmare, very likely causing harder content such as Ultimate to be entirely insolated. Basically, you'd need to know the right people or make a group yourself with no way of vetting your potential recruits on how they mitigate, healer and etic. Sufficient to say, that wouldn't go over well. PF would be in an even worse state where these same issues magnify.
All of the above could possibly lead to Ultimate being cut due to the potential clear rates dropping significantly. Nevermind, content like Criterion that already has immensely low participation rates and struggles mightily to attract interest. Keep in mind, in this hypothetical, cut content is inevitable because Square Enix certainly isn't going to eat the financial loss of players unsubbing. Ironically, this would lead to even more players unsubbing since the high end community would essentially have no content should Ultimate and Criterion get axed. Granted, there would be far bigger cuts considering neither of those take up a big produce of their budget according to Yoshida himself.
Of course, this is only the raid side of things. Once you factor in the RP community and how losing a substantial amount of both will effect other aspects of the game like content creators making guides, crafters who sell to both those demographics, raiders helping with PF, the sheer number of QoL plugins and etc. It highlights why SE is never going to do anything about third party beyond keeping it in a perpetual "grey zone" of "don't ask, don't tell." It's simply far too big a financial loss and will result in massive amounts of PR backlash with no actual benefit.
The amount of people who actually care about that stuff are an extreme minority.
Also what does it mean for ultimate content to become entirely insolated? Definitions of insolate. verb. expose to the rays of the sun or affect by exposure to the sun. “insolated paper may turn yellow and crumble”
The other thing is, PF ultimates are proof that all your claims are incorrect. You don't vet players in PF, they join the group, it fills, and you do the run. Tons of people clear the hardest content in the game through PF.
Last edited by HikariKurosawa; 05-31-2024 at 07:31 AM.
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