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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Asiaine View Post
    I'm not sure a monopoly is good for a couple of reasons:
    Either the item that can be monopolized will be trivial (and thus no one wants it) or good (in which case it could end up with someone who rarely is every around and would not use it).

    Also the potential burden of creating hundreds/thousands of unique balanced items?

    There is a way to reach 'uniqueness' by ones ability to create HQ versions of the item (since this takes some skill).
    Monopoly was the incorrect word, perhaps. I meant monopoly upon the imminent release of items for a short duration of time. Eventually multiple people would have quested/received the recipe and there wouldn't be a sole monopoly, however a select amount of individuals would have access to the recipe rather than everyone on server who hasn't even bothered to quest the recipe or work for it.
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  2. #2
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by bobbygunz View Post
    Monopoly was the incorrect word, perhaps. I meant monopoly upon the imminent release of items for a short duration of time. Eventually multiple people would have quested/received the recipe and there wouldn't be a sole monopoly, however a select amount of individuals would have access to the recipe rather than everyone on server who hasn't even bothered to quest the recipe or work for it.
    Ah yes, needing to do a quest (or a storyline, or what not) in order to qualify for the recipe would definately be a neat idea. Perhaps 'advanced' recipes may require a bit of questing in the 'ancient arts' in order to make those nice little items!

    Ooh, the Ancient Art Of Cookiee Making unlocks the recipe for: Fruitcake Cookiee
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