Quote Originally Posted by Asiaine View Post
I'm not sure a monopoly is good for a couple of reasons:
Either the item that can be monopolized will be trivial (and thus no one wants it) or good (in which case it could end up with someone who rarely is every around and would not use it).

Also the potential burden of creating hundreds/thousands of unique balanced items?

There is a way to reach 'uniqueness' by ones ability to create HQ versions of the item (since this takes some skill).
Monopoly was the incorrect word, perhaps. I meant monopoly upon the imminent release of items for a short duration of time. Eventually multiple people would have quested/received the recipe and there wouldn't be a sole monopoly, however a select amount of individuals would have access to the recipe rather than everyone on server who hasn't even bothered to quest the recipe or work for it.