While we wait for the most recent Player's Poll results to come out, results which will inevitably suggest everyone hates crafting, causing S.E. to downplay its relevance in future content, I'd just like to suggest something anyway.
Futile as this may sound, I think crafting should be made more important. Ever since NMs started dropping good gear and dungeons dropped the best weapons, and then A.F. which replaced all crafted gear (basically), crafters haven't really had much at all to do. And I think that's bad design policy.
The Player's Poll will reflect this (people hate crafting because there's no content for it). It's also not a challenge, there's no glory in it either. Basically, it's irrelevant.
Some suggestions which could change that are:
Recipe Questing - Players could either quest for rare recipes or get them as local leve rewards (as per the olden days). These recipes would not be transferable to other players, giving players a slight monopoly. This would mean the market doesn't get saturated. (Obviously this feature would be applicable to rare high level gear).
Lodestone Recipes - The fact that lodestone reveals the recipes for all newly added items kind of spoils the fun of finding out recipes for yourself. Perhaps every now and again they could leave some out so crafters actually have something to do.
Challenge - Materia was supposed to add content, but it's really just a grind. It's not content in the sense that you do anything besides pray to every heathen god you know and hope the RNG rolls in your favor. So hopefully the new recipes S.E. mentioned lately will add some kind of challenge to the game (both in getting the ingredients, and also producing the item).
Relevance - Instead of excluding crafters from endgame, perhaps S.E. should think of ways to combine the idea of dungeon drops and crafting, rather than keeping them separate (which is what is happening at the moment).