Quote Originally Posted by HikariKurosawa View Post
What else can they add aside from polishing up the animations or upgrading existing abilities like fire 3 into fire 4 and adding fire 5 if I use black mage as an example.

Maybe 8.0 will just be potency upgrades and final revisions to what we get in dawntrail, with a major focus on both new/old content and encounter design instead of job advancement? They could rework the entire low level experience to make the game much more fun at all levels.

It feels to me like if they just keep piling on new actions and every expansion after dawntrail that things are going to be too busy and it's just like, a waste of development budget?

We're staying at level 100 from now on so it makes sense that this is it more or less. I wonder how good encounters and the rest of the game's design could become if that was their primary or sole focus. To me, what I'm seeing feels like a really good time to put the jobs on the back burner and put all the budget into everything else. Still polish the jobs as they are, but I don't think it would be a problem at all to just keep them in this state. They just feel complete functionally.

There is a lot they can do without changing how they are currently function like what I described for black mage. For summoner as another example, they could make it so each demi summon has its own individual set of 3 eikons to go with it. Keep the flow of the rotation the same, but change up the power and aesthetic of the eikon phases.
There are still job concepts seen in other games that have been barely touched here such as shapeshifting. That would fit in well thematically as a revival of the use of creation magics now that we have the Loporrits to teach them to us.

Re-working the entire low level experience yet again would come at the cost of new content. You're going to have a hard time convincing the bulk of the player base that's a good thing. Re-balancing the roll out of job skills? Now that's a possibility but comes with the risk that players are going to feel that jobs end up even more homogenized and stale at higher levels. It would have to be done careful.

They've been trimming away or combining skills as they add new ones. I highly doubt that button bloat is going to increase.

We don't know that we're staying at level 100 for the rest of the game's future. Last I heard, YoshiP said they were still considering how to handle character level in future expansions. Players get unhappy if there is not some sort of progression system to pursue. There are different ways it's been handled in other games for them to research.

I think you'll also find a lot of players unhappy if new jobs aren't added. People get bored with games once they run out of things to learn.

Personally, I'm just glad I'm not a developer who has to make these decisions. I can keep playing the game as long as I'm having fun, then move to other games if I stop having fun.