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  1. #1
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by xivYuiM View Post
    This is probably the best way to articulate exactly why coils is STILL the best raid series the team has ever made and how it is truly sad that most of the people playing this game will never get to see what they missed. Even with all of the QoL changes we have gotten since then, raiding has never been as fun as it was at that time.
    Fun is always going to be subjective. Also, people seem to forget that there are indeed different strategies for different fights, but generally PF will push one to the top. Some mechanics will indeed be 1 solution based, but many others will have different ways of handling them. This includes P12S. Does this mean that every fight is perfect? Not at all. I was not a fan of all the body checks in this last tier. My hope is that they follow through with their stated goal of changing up encounters in 7.0, which will allow them to have more diversity with jobs come 8.0 to try and find a balance with encounter difficulty and giving jobs room to be much more individualized.
    (1)

  2. #2
    Player
    xivYuiM's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    35
    Character
    Yui Moriyama
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Menriq View Post
    Fun is always going to be subjective. Also, people seem to forget that there are indeed different strategies for different fights, but generally PF will push one to the top. Some mechanics will indeed be 1 solution based, but many others will have different ways of handling them. This includes P12S. Does this mean that every fight is perfect? Not at all. I was not a fan of all the body checks in this last tier. My hope is that they follow through with their stated goal of changing up encounters in 7.0, which will allow them to have more diversity with jobs come 8.0 to try and find a balance with encounter difficulty and giving jobs room to be much more individualized.
    It goes deeper than just having a mechanic be solvable by doing "we can dodge this move by doing X formation or Y formation!! Both are viable!!" It was more that doing some mechanics a certain way would often have a cascading effect on multiple things that followed in the fight and came with costs and benefits to each section. Also most of the raids were more than just "stand in circle arena and beat up boss". Not to mention like someone else said earlier, since ShB every encounter has been loaded with mechanics where one mistake from anyone = wipe. Before 4.0 it was (most of the time) possible to pick up the slack of your incompetent team members. If DPS got injured or even died at a crucial time it was possible for others to adjust and pick up the slack. Nowadays every mechanic just ends with a strict "is everyone alive and standing in their spot? no? wipe." and it forces PF to become extremely frustrating when you could literally have 7 people be robots that play flawlessly and all it takes is that one person to make a mistake and everyone fails. Or on the other end of the spectrum you could do 99 flawless runs and never clear because someone wants to drool on their keyboard and ERP while raiding and the ONE time you pass a roadblock then make a single mistake it instantly wipes everyone. Of course old raids had SOME mechanics that were like this but it was often the mechanic of the fight. (T9 divebombs for example)
    (6)
    Last edited by xivYuiM; 05-27-2024 at 08:31 PM.