
Originally Posted by
Bloody_Kenny
Well, if you want to healers have superior Raise, then focus on improving their Raise, not nerfing others. It is a lose-lose situation that way - nothing changed for healers, while SMN and RDM suddenly have to suffer for some reason. I'm sorry, I'm not going to give half of my MP to rez some flop. Out of all the thoughts presented here, the only one that makes sense is to make the healer Raise to recover more HP. Full heal is a little too much, but going for 50-70% is fine.
IMO, instead of arguing about whether or not devs should delete Raise from SMN and RDM, people should advocate for devs to stop treating Raise as something that needs taxing. That, or either start making high-end fights where having extra rez matters. Cause let me tell you something, not just extra rez, any rez doesn't matter. Most of the fights are designed in such a way that someone dying leads to a wipe. Either a mechanic needs to have all 8 people to solve it, or there is a body check right after. The only content that will suffer from nerfes/removal of SMN and RDM Raise is casual content. Dunno how about you all, I'm glad that instead of resetting some Trial rou fight we had a RDM to chain rez half of the party.