Quote Originally Posted by Azurarok View Post
Is there's really a point to SCH's Chain follow-up to be a DoT, assuming it's going to fall off before we're able to use it again?

I've always thought DoTs are barely different from having another attack with a CD if they can't be reapplied earlier than when it falls off. Isn't that why they removed NIN's going into EW? I guess there's some stuff revolving gearing and buff interactions, but that makes it even sillier to me since it won't snapshot Chain's crit buff.

IMO they only really add depth to a kit if they're something you have to think about refreshing correctly as opposed to more or less being a button to press when it's ready.
TBH, it's better as a DOT as it's A: Thematic to SCH, being known for its DOTs in the past, and B: let's say it deals 500p over 15s (5 ticks of 100), if it were a single 500p hit, it'd be much more swingy due to Crit/DHit variance. As a DOT, not only can it not Direct Hit at all (removing that variable from balance calculations for the devs), but the chance to Crit is split across 5 'attempts', making it more consistent rather than 'all or nothing'. It will snapshot the Chain critrate buff upon application too, so that's not a problem

Now, it being locked behind Chain is a separate 'questionable decision'

Quote Originally Posted by ty_taurus View Post
When you compare the healing resources of FFXIV to those of WoW, the contrast is mind blowing. Roe I believe talked before about how a WoW healer wishes they could have something like Medica on their hotbar (maybe not literally). Medica would be a godly healing action in WoW, yet in FFXIV, it's so heavily powercrept that even a half-decent White Mage player will never cast it. WoW healers don't have the ability to bring an entire party's HP from 1 to 100% in 2 GCDs. A mechanic in WOW that reduced the entire raid's HP to 1 and inflicted doom on everyone would be a literal death sentence. WoW healers have no way of healing that much on that many people that quickly. But it's a casual healing check in FFXIV. How do you promote enough damage to actually make healers stop attack and heal when we have the power and resources to heal through multiple doom heals back-to-back if it were thrown at us?
To elaborate on this, to make comparison more easy to visualize: In WOW, Medica would be 50p, and would have a 15s CD. Medica 2 would have a 1min CD, and be 100p, plus 20p per tick. Cure 3 would be target capped to 5, heal for 150p and have a 1min CD. The sheer power of Medica/Medica 2 compared to their resource cost, and especially their accessibility (being 'there is no CD') is absolutely obscene, and because they're so powerful, it means OGCDs have ended up being scaled 'based on the baseline provided by Medica/Medica2'. You can see this with AST especially, Celestial Opposition, the level 60 skill, is quite literally 'Aspected Helios, but as an OGCD', the potencies are identical.

We could cut every healing potency in half, and healing would still be way too accessible compared to what most content demands of us. I once joked that a SGE could heal an EX roulette with nothing but Kardia, Soteria and Krasis to buff it. Well, turns out the SGE doesn't even need to be present, since you can just replace them with another DPS. How SE thinks that 'the ability to replace one of the three roles in the 'holy trinity'', in a game built with the holy trinity as a core aspect of the gameplay, is acceptable, is beyond me. It's absurd. At least when it happens in WOW (healers are not required to clear content), they patch the game to make healers required again by the time the next patch comes out. SE has let 'no-healer runs' of everything from EX roulettes, to tanks soloing the normal mode raids, to a no healer clear of the current hardest content in the game, for over 2 years.

And no, I don't want to hear about how 'it took skill to do the no-heal TOP run' or 'it took a lot of luck'. I don't dispute how much skill and luck it took. The fact it was possible at all is an abhorrent glitch in the design of the game. It shouldn't have been possible in the first place, not with any amount of luck or skill.