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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'd like your direct opinion on something as I know you're a lot like my in regards to passion for AST in the way that I am passionate about SGE.

    I've said above and elsewhere that I value distinct cards more than RNG, but I don't think the total erasure of RNG is necessary to have what they're basically trying to achieve with this new system. If we added to your suggestions the fact that the order of the cards you draw is random, that they need to be used in that order, and there you have some alternative version of Redraw to reorder your cards with some limitation, how would you feel about that? Better or worse? And if better, how much do you think that improves the situation, if at all?
    Kinda better? The order of the cards being random would be nice so it isn't the exact same DPS -> Tank -> Healer/W/e but again it would depend on what the card effects are. I don't mind having more control of getting the card you want and reordering the Sleight so you can what you want first fits the theme the AST job quests are going for - the Sleight is the fate you've seen, you can "accept this fate or defy it" but not deny it.

    Also, in regards to pre ShB AST... Spire was not the weakest card. In fact, it was actually the strongest card because it was the best card for turning your next card into AOE. Ewer on the other hand wasn't always a guarantee burn card because sometimes you or your co-healer needed that MP refresh. The only problem with Spire was drawing it repeatedly.
    I was specifically thinking of Spire's effect of being a TP regen when TP stopped being a thing in the game. Just because it was good RR fodder doesn't justify the card effect itself being useless.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    the Sleight is the fate you've seen, you can "accept this fate or defy it" but not deny it.
    That's a good pull from the story, and I wonder if that was the approach, if things would be more positive in regards to the systems. But yes it absolutely does depend on what the cards do and how they compare to the rest of your kit. Lady's effect for example feels very redundant and empty. I was actually thinking of a different potential use for her. Given that she's in the utility lineup of cards, I had said before that what I think could be a good balance of effects for them would be something like:

    1. A mitigation effect
    2. Synastry, but applies to all single target healing actions (and Synastry as a separate actions is removed to make room for this)
    3. MP refresh on magical jobs; HP regen on physical jobs

    Lady in this case could exist like Enhanced Royal Road was before Shadowbringers--increases the effects of your next support card by 50%.

    Quote Originally Posted by ASkellington View Post
    I was specifically thinking of Spire's effect of being a TP regen when TP stopped being a thing in the game. Just because it was good RR fodder doesn't justify the card effect itself being useless.
    I get what you mean, but that's also one of the perks of the original system was that a card was more than just its inherent effect. I think it was a sour spot that certain card effects were virtually never valuable, or the effect was only theoretically valuable but rarely so due to the timing of when its obtained. But at the very least, Royal Road did counteract the issue of balance in most of the cards. The only card that I would say got the short end of the stick both in effect and Royal Road was Bole. The mitigation was powerful, but only really mattered if you pulled it at exactly the right moment, and its Royal Road effect was the weakest of the three.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.