They become completely thoughless because you'll always have them available when you need them. Planning gap closers wasn't a big ask.I, personally, like the change. This way "movement abilities" can actually be saved for movement, rather than being a weave in the rotation. Some jobs may be slightly less busy during burst, but perhaps they will increase charges to other skills to compensate for the damage, not to mention new lvl 100 abilities. We just don't know yet.
But for dragoon specifically, the gap closer should have surely been a jump, not a dash. I don't like the idea of gap closers being homogenised across jobs.
Might as well not have an ability there if it's implemented like this.
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