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  1. #21
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Keichi View Post
    Wonder, how its now with the chidori of the nin.
    On Version is a dmg cap closer. It would fit the narrativ, to remove it to. When all the other ones are removed.
    To the other hand, is it for the follow up raiton, if you used it on distance.
    It’s not a forced gapcloser. Every tank has forced gapcloser every minute and two minutes(cause dmg increase buffs). The choice between both raijins is just situational
    (3)

  2. #22
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I personally prefer gap closers being used just for gap closers. It's okay to have a couple that have damage added on to them but they should mostly not be like that. Like I don't think Dragoon really needed a dash.

    I think the issue to me would be more how many of them they made be very similar rather than that they have some that aren't doing damage. Personally Thunderclap has to be my favorite gap closer in the game followed by ingress and neither of those do damage, but they're also quite different than each other. Shukuchi is very great and it does no damage as well. However a lot of the new gap closers look very similar to ones that already exist so they don't feel as great to see. Might be better when I see them in game but for now it's a little weird even if I understand the reason behind removing the damage.
    (2)

  3. #23
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    am just waiting for it when they'll turn it into a role action for all jobs, shouldnt take long. maybe 8.0?
    (0)

  4. #24
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    There were a few different ways to approach it. I do wonder if they tried to either make it a GCD or keep it as an oGCD but trigger GCD cooldowns. The former doesn't work well in an emergency situation and the latter probably also has issues because you don't want to lose the GCD.

    I do feel like DRG should spend as little time on the ground as possible, but perhaps that's just unrealistic here.
    (0)

  5. #25
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Willemdarke View Post
    I, personally, like the change. This way "movement abilities" can actually be saved for movement, rather than being a weave in the rotation. Some jobs may be slightly less busy during burst, but perhaps they will increase charges to other skills to compensate for the damage, not to mention new lvl 100 abilities. We just don't know yet.

    But for dragoon specifically, the gap closer should have surely been a jump, not a dash. I don't like the idea of gap closers being homogenised across jobs.
    They become completely thoughless because you'll always have them available when you need them. Planning gap closers wasn't a big ask.
    Might as well not have an ability there if it's implemented like this.
    (5)

  6. #26
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    They become completely thoughless because you'll always have them available when you need them. Planning gap closers wasn't a big ask.
    Might as well not have an ability there if it's implemented like this.
    And currently they're thoughtless 'fire and forget in your burst window' in 99.9% of situations, so tomato tomato, not much has changed with them going into DT on the cognitive front. They're thoughtless now and they'll be thoughtless in DT. However, you know what they could do with the new gap closers that would create skill expression that is impossible to achieve due to the limitations of the current gapclosers requiring an enemy target due to dealing damage?

    Warping to allies.

    Seriously, Thunderclap is the best gapcloser in the game bar none by sheer virtue of the great plays you can make with it for uptime and movement during mechanics. I'd delete potency from gapclosers a thousand times over if it meant all melee/tanks got access to a thunderclap-clone skill.
    (7)

  7. #27
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Yes, they were always kept for damage purpose. Especially with boss hitbox doing 85% of the map.
    Having them as pure mobility will result in more knockback cancel or planification to maintain more uptime, which will give more input to creativity or straight up skill.
    Being able to dash to allies would be fantastic as it might open even more creativity to deal with some mechanics.

    BLM is a great example, good players will try to cast as much as possible then make use of a "uber" to deal with mechanics.
    If BLM dash would deal damages, it would simply be used for damage and would lose all creativity for the purpose of min-maxing.
    (3)

  8. #28
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Asari5 View Post
    oh no i cant reach the perfect parse if i use that dmg ability as a gap closer, how awful
    Yeah exactly that lol. So you just dont use it and do something else... is that that much asked?

    I really hope tanks at least generate aggro with their new gab closers.
    (1)

  9. #29
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Seriously, Thunderclap is the best gapcloser in the game bar none by sheer virtue of the great plays you can make with it for uptime and movement during mechanics. I'd delete potency from gapclosers a thousand times over if it meant all melee/tanks got access to a thunderclap-clone skill.
    AM/BTL:
    (2)

  10. #30
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    517
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I definitely agree with Thunderclap being a fantastic move. Aside from being able to quickly hop to an ally like BLM, MNK's thunderclap is really good for catching up to allies and also maintaining uptime on bosses , especially with how they sometimes reposition-teleport to the edge or middle of arenas quite frequently as of late.

    I recall in P5S the double-dash patterns you could just jump on the boss twice without dropping any GCDs, another example would be those alliance raid bosses that like to triple jump, you can follow each leap quite comfortably. Honourable mention to most knockback mechanics too, you can kinda skip those with a good timed leap to negate the knockback effect which is nice in the occasional cases you get KB'd more than once in 120s.

    You can definitely play a MNK like a magic-less BLM with 3x uses of Aetherial Manipulation and slide across the map like crazy. (If you want)
    (3)

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