
Originally Posted by
Benediction
Accept it or not, these are the exact reasons why the game isn't doing so well. People talked about the promise of 2.0, but most, if not all of the things implemented were in poor execution.
I agree with the OP that the combat is REALLY slow. All classes are very weak and very unbalanced.
For instance, why a tank like Paladin, not be favoured over a DPS like Warrior for it's sole purpose of existence? Warrior has greater threat and damage, and Paladin doesnt get greater boost to defense and threat?
Why a mage like Black Mage, that is so heavily dependant on MP, can quickly run out of its resources and have abilities that are only activated once every 5-7 min, while the effect of the abilities are mediocre at best? Black Mages need lower spell cost, lower cooldowns on mana regeneration abilities and a boost to mana regeneration.
Why is Mage's Ballad only give 6 mp per tick (a tick is what 3 seconds?) when our mana pools are can reach 3000+ and cost of spells are at least 120 mp? There's really no big reason to invite a Bard to a party since the benefit they provide is so negligible.. you can easily get the same benefits from food or potions.
Since threat doesnt decay and can quickly build over time, why are the cooldowns on threat dumps so long? Some classes are forced to do nothing for 30 seconds to more than a minute forcing classes like White Mage to really walk a tight rope while hoping the boss doesnt do spike damage. Essential abilities like this should have shorter cooldown.
Why are some classes like Archer or Pugilist be forced out of certain events just because the class doesn't perform well? What is the point of creating such unbalanced classes if they have nothing to give during fights? Example... trends switched from Archers to Lancers then to Thaumaturges in Ifrit battles just because of consequent patches. People should be able to play any class they want.
Why are certain abilities locked out of some classes? These are essential abilities like Chameleon and Sentinel. On that note, there's no boost or bonus when switching from a class to a job. For instance, Why cant WHM or BLM have their healing magic and attack magic boosted? or even defense bonus when switching from Gladiator to Paladin.
Why can't we meld our r/ex weapons and armor to make them more effective? Why can't we meld any piece of gear with any type of materia? The limits placed on materia serves no other purpose than to be cumbersome.
What is the purpose of the 60 min timer on dungeons? What if we want to dungeon crawl and fight every monster on the way and possibly use that to gain exp as well? In fact, why can't we use dungeons as another way to exp? It would require teamwork and the party would have an ultimate goal (weapons and armor) as they crawl and fight their way to the final boss.
Why aren't market wards in all cities linked? Why can't we have a single, universal chat channel so one city isn't so very crowded? Some people don't like the look and feel of Uldah. Some like the look of Limsa and Gridania, but they are forced to stand in Uldah and suffer that horrible lag (mind you in proximity to other players so they can see their shouts... which adds more to a lot of problems).
Are the devs concerned at all about these lag issues? Why of all things would they allow every player to stay at any city's inn when too much crowding in Uldah already causes major problems since day 1 of its patch? Players who lag, would have to travel to another city, log out or afk at their inn... then use anima, pay and travel by airship or chocobo to Uldah and stand there in proximity to other players to see shouts.
In terms of the economy, again why can't we meld r/ex gear? This materia system was brilliant in the beginning because it created a natural in and out of flow of goods (weapons and armor). Players converted gear into materia whereby eliminating that good from the market, allowing crafters to supply more gear which then circulated the flow of gil. Crafters who didnt want to spend extra time farming materials, depended on gathering classes to supply raw ingredients. Purchasing these raw ingredients (karakul fleece, diremite webs, cobalt and electrum ores) eliminated the sheer amount of mats on the wards, driving up prices; just because players converted materia like crazy and crafters wanted to supply more gear to convert. Now, we got all these r/ex gear and materia is useless. Making it less easy to sell things on the wards. Crafters and gatherers have a harder time.
Do NPCs really need to have such long winded monologues? I doubt anyone actually bothers to read all that text from each and every NPC. If people think voice acting is a gimmick just because players can skip through them, what makes them think players right now aren't doing the same with NPC text? At least with voice acting the character feels more alive and provides greater 'immersion'.
Since we're allowed to equip all linkshells and see texts, why isnt there a command like /linkshell1 /linkshell2 to chat with people all around without having to manually switch? Why weren't we given the option to post linkshell messages?
Why is targeting so random? Why doesn't it target what my camera is facing or my character is facing? Or why doesnt it target the mob that is right infront of me or what my current party or tank is currently targeting? Instead of that, the system chooses to target a mob that is the farthest away from me.
I'm sure other people can find more problems with the game.