
Originally Posted by
Eloah
To add clarification to these two points.
SCH still only has one identity, that it has had since the very beginning of the game. And that is as a military Tactician who fights alongside a familiar. The primary familiar that was used by the Nymians were faeries. But as seen with Aloalo Island, other familiars did exist. The first boss basically being a wooden Carbuncle.
However, from a gameplay standpoint, SCH was the inversion of SMN. So when the decision to create exclusive LB3's was made for HW, the devs looked at healing summons; with Seraph as their choice, probably because of its appearance to a faerie, and since Sylphs were already in the game. This change eventually bleeds into the Shadowbringers story, where the extra light allows your faerie to enter their Seraph form without the need for a Limit Break.
However, all of this works, because it's a change to the familiar itself, not the SCH. This is because the SCH still gives off a feeling of issuing tactical commands. Notice how a good portion of their skills deal with issuing commands or tactics; Broil, Excogitation, Recitation, Protraction, etc. Having SCH "morph" into the Seraph, removes that feeling, and makes them feel more like a WHM; a spiritualist intune with nature.
Making the transformation more faerie-esque could help. But it still removes a piece of SCH that has been there from the beginning, that players enjoyed.