As someone who unlocked the mount when Bozja was current content I don't think all these critiques are necessarily wrong but I do think there's some context to the grind that's lost a bit with the time gap: The time gating isn't meant to make the content difficult it's meant to give you a reason to keep going back. One of the consistent complaints I've seen about EW has been the lack of longevity in content like Criterion which is more directly challenging than (most of) Bozja. While SHB was still current Bozja was kind of just a thing to chip away at over time because it was something to do, and having these longer term goals helped with that. Obviously years on when it's less directly relevant that can seem like an unreasonable ask just for a mount but there was design intent behind it.
So I'm going to home in on this bit not as a "you're doing it wrong" but to give some advice: I think you're going about this in the wrong order. Based on this you haven't actually cleared Zadnor yet, presumably because you're trying to unlock the early records before moving on, which isn't an unintuitive approach but is sort of making things harder for yourself. You mention in the first part having to grind "millions of mettle" which is true on paper but sort of not; While the number goes up the relative grind for mettle specifically kind of doesn't if you're going through the content as it was released. When Bozja initially released the rank cap was 15 (only 10 was required to finish the zone, the other 5 were just something to grind out and unlock a few extra fragment appraisals), which is why there's a big jump in mettle requirement after that: you're meant to be gaining those later 10 ranks in Zadnor, and doing skirmishes etc in there will give significantly more Mettle allowing you to cap out a lot faster. This has the additional benefit of letting you trade excess Mettle for "Suns" which are permenant stat boosts active in all Bozjan zones. With that in mind it's generally easier to grind out the Zadnor field notes before the Southern Front ones since you'll a) gain a lot more Mettle and hopefully some buffs to make the Southern Front portion easier and b) make death less painful in general since you're already at max rank (as an aside I do think mettle loss on death scaling with rank does mean dying in Southern Front is extra painful since dying once is liable to cost you significantly more Mettle than you'll get back for clearing whatever it was you died doing).
It's definitely a rough grind especially if you can't clear the duels for whatever reason but it was designed to keep players busy for a 2 year period and the way it's set up does reflect that so all you can really do is persist or move on to something else if you're having that miserable a time with it.


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