Quote Originally Posted by Azlith View Post
I don't agree with this, especially when the damage difference is as small as it is in sams case. With non-standard blm you can see gains of over 3% increased damage. With sam your looking at absolutely tiny gains for playing non standard. In most cases the gains won't even be noticeable. On a fundamental level though I do think that it is a good thing to have non-standard rotations that give small (keyword being small) gains because that is the stuff that will keep your more hardcore player base engaged, which is a good thing. As far as trying to make it more intuitive I just don't see how this change accomplishes that without doing something like what arkdra said in his point #1. I feel that most people will come to understand that you just send tsubame on cd every 60 seconds seeing as it has a 60 second cd. This change also does not address the people who use tsubame on higanbana, if they were doing that before they will still do it now. I dunno I just feel like this change is so out of left field and unless they actually change how meikyo works then this change just seems so...strange.
If there is a more optimal way of playing, most people who take the game seriously will be drawn to executing it that way even though they don't enjoy it as much. People who care about performance tend to conform or want to conform to what is optimal whether they like it or not. I think the 0.0001% of the playerbase that is engaged by these optimizations are less important than the people who do it or think they should be doing it because it is optimal despite not enjoying it. It's a problem with game design if people don't enjoy what they have to conform to to be optimal, because there are a lot of people who force or think they should be forcing themselves to play optimally and adhere to what it is rather than playing how they really to at the cost of dps.

Then there is the other demographic who plays how they really want to and feels bad about not playing the job "right" despite knowing the miniscule optimization that they are choosing not to execute. It's a lot of bad feelings from several different groups just to keep the "hardcore playerbase" engaged. It's almost like elitism is cringe and people shouldn't be feeling like they are underperforming because they don't do this stupid thing that leads to 3% or less dps.