Quote Originally Posted by HikariKurosawa View Post
Non-standard optimizations that aren't intuitive and easily drift without high levels of focus are bad game design. They want the rotations to flow naturally in a sensible way.
I don't agree with this, especially when the damage difference is as small as it is in sams case. With non-standard blm you can see gains of over 3% increased damage. With sam your looking at absolutely tiny gains for playing non standard. In most cases the gains won't even be noticeable. On a fundamental level though I do think that it is a good thing to have non-standard rotations that give small (keyword being small) gains because that is the stuff that will keep your more hardcore player base engaged, which is a good thing. As far as trying to make it more intuitive I just don't see how this change accomplishes that without doing something like what arkdra said in his point #1. I feel that most people will come to understand that you just send tsubame on cd every 60 seconds seeing as it has a 60 second cd. This change also does not address the people who use tsubame on higanbana, if they were doing that before they will still do it now. I dunno I just feel like this change is so out of left field and unless they actually change how meikyo works then this change just seems so...strange.