Quote Originally Posted by glamazon View Post
Now that I think about it this is true. So Why not have cards:
Dmg increase buff
dm decreasee debuff
Mitigation increase buff
Mitigation decrease debuff
incombat runspeed boost
stun
skill/spell haste card (for blm maybe healers too)
skill/spell slow debuff

This provides enough variety that works. also instead of four cards just make lord a dmg aoe and lady an aoe heal over time
Variety cards in a vacuum doesn't mean anything. You need cards that do something, and you need cards that aren't dead if you don't need them or a chance to not show up if you do. If AST is designed around some of its mitigation and healing toolkit being locked away behind RNG, then it presents a paradox issue where either the cards end up being useless bc you can either survive the hit without a mit/heal card thus rendering the cards unneeded, or you can't survive it which means that AST becomes the only healer in the game that has to sacrifice a solid percentage of their pulls due to bad luck. Neither of which is fun and engaging. People who want an RNG system with dps cards and mit/healing cards in the draw pool seriously don't seem to understand what that inevitably leads to, and what it means for the rest of the toolkit by design. The only way to solve it is to provide enough RNG mitigation that it becomes basically impossible to not have the card that you want, and at that point why have RNG? I still maintain that all the people demanding varied cards led to this bc they couldn't recognize that fights being designed the way they were would invalidate the entire system, and square enix did, and now nobody wins. DPS only cards might have been 'boring' for some but fuck at least they always did something. A weak dps gain is still a gain, but a mitcheck is a yes or no.