
Originally Posted by
Souljacker
Yes.
I don't talk with other players because there isn't a second I'm not pressing a button or hopping out of an AoE. The experience here is very different than in its predecessor - I think the game is weaker for it. Leveling parties - perhaps outside of well-geared and specifically tailored meripos - were a much more relaxing experience and I'd argue more engaging. You could talk to your party members and make friends, and you often did because you'd spend an hour+ with them. There's so few memorable group activities here.
I can still remember the first time I defeated the dragon in mission 2-3, the first time I defeated the Shadow Lord, the first time I helped OTHERS with those missions, getting through Promyvions, preparing for the fights (leveling summoner lol), getting to the top of Attohwa Chasm, getting to the final floor in Nyzul Isle, defeating all the sky nms and getting my byakko haidate, exploring every single inch of sea, defeating Maat, defeating Maat on a job other than WHM (lol), completing all the Dynamis zones and getting my relics, so many stories because they were engaging. Cutscenes were sparse because they were rewards, not forced movies we have to sit through before we can go back to playing the game.
It was a completely different feeling, that game was, and it was so beloved and has such a loyal fanbase that it's still profitable for them to run the servers even today. There is a serious open-source project to emulate it with over thirty thousand commits, and private servers running era-preserved systems, that's how much that game is loved.
The only reason I even remember Crystal Tower enough to describe it is because it's literally the only raids that come up in the roulette. I've had to work for exactly nothing in this game. Almost all my jobs are 90 now, progressing there by doing brain-dead roulettes and 71+ Bozja while netflix is on in the background. This game is exactly like every other mmo on the market except with FFXIV lore and graphics. There is nothing that really distinguishes it from other modern mmos, while XI was a defiantly differently experience and design while still being so far ahead of its time I'm not sure that SE hasn't developed some sort of game engine time travel.
I miss the complexity of the simplicity of the older systems. I know that doesn't make sense to some of you who might be new to the franchise... but if you had been there... you'd understand.