Page 10 of 18 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 173
  1. #91
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by AmiableApkallu View Post
    I think this is an unfortunate consequence of tying "major" job changes to expansions, and the long development cycles for expansions.
    1. Developers release X.
    2. Players provide feedback on X, while developers have already started work on X+1.
    3. Developers release X+1.
    4. Players complain feedback on X was ignored, while developers have already started work on X+2 and are taking into account the feedback on X.
    But we didn't see any evidence of this model. Unless the JP community has completely opposite feedback.

    Like, what problems was EW job design fixing from Stormblood?
    (4)

  2. #92
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    286
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    I'm curious about this actually, would you have the excerpt or the source that I could check out?
    I actually also unfortunately remember this extremely well, because I was watching the livestream with my friends and multiple of them would joke like, "Wow Reverie I can't believe Yoshida went out of his way to crush your dreams specifically," LOL. I believe it was the PLL for EW's combat changes actually, not the media tour proper. Basically the equivalent to what we just got--I just can't remember the number, I'm sorry. He mentions it around the beginning of the LL though, from what I recall.
    (2)

  3. #93
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ty_taurus View Post
    It's been said before that with level 100 being a very iconic max level for the series, that after DT we will likely stay at level 100 and explore alternative levels of progression.
    we will definitly not leave the leveling system in 8.0 it will be lvl 110 or 60.

    i say 60 because WoW did the lvl squish and so the chances are we will too.

    i will also say the idea of doing any form of progress outside of lvling is outside of SE's comfort zone for this game, and honestly goes against the 10 years the game has gone on. now i will say maybe they will, we definitly wont know til half way through dawntrail just this seems like a drastic change on top of the drastic change people want which is a overhaul of the job system which if both of these things are done wrong at the same time will kill the game and i feel that's a risk that SE won't take. but again that's just my thoughts on it.
    (1)

  4. #94
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Musashidon View Post
    we will definitly not leave the leveling system in 8.0 it will be lvl 110 or 60.

    i say 60 because WoW did the lvl squish and so the chances are we will too.

    i will also say the idea of doing any form of progress outside of lvling is outside of SE's comfort zone for this game, and honestly goes against the 10 years the game has gone on. now i will say maybe they will, we definitly wont know til half way through dawntrail just this seems like a drastic change on top of the drastic change people want which is a overhaul of the job system which if both of these things are done wrong at the same time will kill the game and i feel that's a risk that SE won't take. but again that's just my thoughts on it.
    "→ 7.0 will be level 100, but I don't know what to do after 100, and the next level cap of 110 feels somewhat half-hearted
    → I need to think about it soon."

    -Translated from: http://blog.livedoor.jp/umadori0726/.../60095229.html
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #95
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ty_taurus View Post
    "→ 7.0 will be level 100, but I don't know what to do after 100, and the next level cap of 110 feels somewhat half-hearted
    → I need to think about it soon."

    -Translated from: http://blog.livedoor.jp/umadori0726/.../60095229.html
    i am not sure what you have given me here. it feels its the same situation as them thinking about job identity and someone jumping to conclusion that its going to be some big change when all it says it i have to think about it.
    (0)

  6. #96
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Musashidon View Post
    i am not sure what you have given me here. it feels its the same situation as them thinking about job identity and someone jumping to conclusion that its going to be some big change when all it says it i have to think about it.
    Right, but the point is that level 110 would just be "half-hearted" or "half-assed" as it was otherwise translated by Japanese speakers on twitter. And I can't imagine a level squish would feel any less half-assed if he feels going passed level 110 would be.

    I mean, it's really not something that matters to argue, but I just don't think assuming it's going to be as shallow as just more levels or squishing levels is the right approach.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  7. #97
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by kuroashi_sanji View Post
    I'm done with this game honestly, more 2-3 years with the same shit gameplay, no thanks.

    The funny part was yoshida saying the changes is based on player's feedback, what a joke xD

    It probably is though; it just may simply be this is what the larger majority of player feedback is asking for; all player and language demographics included.

    Sure i know i'm one of those people that would love to see some of my old monk skills and functions come back, but a vocal minority of players on the forums are not even close to the actual majority of those who give feedback across every region: NA, EU, JP -that's a lot of people, with a lot of varying degrees of playstyles.
    (0)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  8. #98
    Player
    kuroashi_sanji's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Shiroe Lelouch
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Valence View Post
    I'm curious about this actually, would you have the excerpt or the source that I could check out?
    Quote Originally Posted by Doopliss View Post
    I actually also unfortunately remember this extremely well, because I was watching the livestream with my friends and multiple of them would joke like, "Wow Reverie I can't believe Yoshida went out of his way to crush your dreams specifically," LOL. I believe it was the PLL for EW's combat changes actually, not the media tour proper. Basically the equivalent to what we just got--I just can't remember the number, I'm sorry. He mentions it around the beginning of the LL though, from what I recall.
    I think it was on a media tour, I think, that he commented on this on the Reaper panel, but I couldn't find it unfortunately.

    But I think he says something similar in this video here: https://youtu.be/WSGdMv72ghI 1:16:40
    (0)
    Last edited by kuroashi_sanji; 05-19-2024 at 07:51 AM.
    sorry for my bad english
    R.I.P DRG

  9. #99
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Yoshi-P did mention briefly about wanting to delete classes and rework jobs. That's probably happening in 8.0. If that's their plan, it explains the little changes they made moving from 6.0 to 7.0.
    We're most likely only getting one new job (Physical ranged?), or no new jobs. Maybe expand on limited jobs (Level cap and content to do with them).
    (0)
    Last edited by Yeol; 05-20-2024 at 04:54 AM.

  10. #100
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think this is an unfortunate consequence of tying "major" job changes to expansions, and the long development cycles for expansions.
    1. Developers release X.
    2. Players provide feedback on X, while developers have already started work on X+1.
    3. Developers release X+1.
    4. Players complain feedback on X was ignored, while developers have already started work on X+2 and are taking into account the feedback on X.
    It would explain why EW was so full of content basically being let out of the gate straight to death like all of Criterion.
    (0)

Page 10 of 18 FirstFirst ... 8 9 10 11 12 ... LastLast