Maybe! It looks like the upgrade to Mug, so at least we're only using it once every two minutes.
Maybe! It looks like the upgrade to Mug, so at least we're only using it once every two minutes.


Theyre seemingly allergic to numbers ticking down


Numbers ticking down is generally boring.
Though my personal opinion of huton is this: While it was great in HW when the class didn't even have ninki (and was a lot more fun to me, personally,) huton was precast and then it was one of 7 unique combos in the mudra system that just never had a use mid-combat, especially after nin got a GCD to just get full huton from 0. Removing it opens up more options for the class to develop.
Plus, I've since learned that hard failure conditions that lead to bad play states is just bad for class design. I'm a fan of variable skill ceiling but despise high skill floors. Huton was more a floor than ceiling thing, and it wasn't extremely impactful so this is mostly a non-issue, but as mentioned, it opens up new options. I'm curious to see what an AoE hidden will be used for, for example.
I've been playing NIN as my main DPS since day 1, and I personally don't have any issue with this change because you're still having to use Armor Crush periodically to gain the new kunai resource to burn on Aeolian Edge, presumably for higher potency.
The only thing it's really doing is removing the rather inconsequential action of having to use Huton pre-pull or after you die and also makes playing NIN while sync'd down less tedious due to not having to manually refresh Huton due to lack of Armor Crush.
It further means Tenchijin has a better combo for AoE now as you can do fuma > katon > huton.
I guess I haven't ninja'd enough in instances lately to remember that.
Will be nice to have an AoE trick attack enabler for those pulls with a single tankier enemy you want to dump your single target CDs on anyhow.
Looking over the job action trailer I think the new last ability they showed kinda seems like a suiton spender, used under effect of hidden or even a Trick Attack upgrade . Maybe something like 10% dmg for first and 5% damage to surrounding targets if it is a TA upgrade or variant that shares same CD . Probably can use new huton/hidden status > new ability for AOE is just my theory :P
Speaking of TCJ above how do most ninja players use it in AOE , I always see people do Fuma/Katon/Doton but I always do 1-2-3 for ST and 2-1-3 for Aoe . I always use suiton/meisui to use Bunshin or Goka after as I want Doton first b4 I use TCJ to get to the potency increase from Katon



i think that last move is just a finisher for TCJ once you activate it
seems to be the new thing this expansion for couple of jobs Drk procs after shadow,WHM after PoM,SCH after chain strat etc etc
Unless they plan on removing Meisui I don't believe it's the case , Job action trailers aren't really indicative to how the job will actually function and actions used in the trailer (if there's no revisions) are only setups to show of a new ability . It would seem silly that they would lock you out of using TA or Meisui now when using TCJ unless it activates when using any mudra combination which I highly doubt . Moving and screwing up TCJ is already punishing enough and locking you of another ability that corresponds to it would be overkill
Last edited by Ilyn; 05-19-2024 at 06:50 PM.
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