I guess I haven't ninja'd enough in instances lately to remember that.
Will be nice to have an AoE trick attack enabler for those pulls with a single tankier enemy you want to dump your single target CDs on anyhow.
Looking over the job action trailer I think the new last ability they showed kinda seems like a suiton spender, used under effect of hidden or even a Trick Attack upgrade . Maybe something like 10% dmg for first and 5% damage to surrounding targets if it is a TA upgrade or variant that shares same CD . Probably can use new huton/hidden status > new ability for AOE is just my theory :P
Speaking of TCJ above how do most ninja players use it in AOE , I always see people do Fuma/Katon/Doton but I always do 1-2-3 for ST and 2-1-3 for Aoe . I always use suiton/meisui to use Bunshin or Goka after as I want Doton first b4 I use TCJ to get to the potency increase from Katon



i think that last move is just a finisher for TCJ once you activate it
seems to be the new thing this expansion for couple of jobs Drk procs after shadow,WHM after PoM,SCH after chain strat etc etc
Unless they plan on removing Meisui I don't believe it's the case , Job action trailers aren't really indicative to how the job will actually function and actions used in the trailer (if there's no revisions) are only setups to show of a new ability . It would seem silly that they would lock you out of using TA or Meisui now when using TCJ unless it activates when using any mudra combination which I highly doubt . Moving and screwing up TCJ is already punishing enough and locking you of another ability that corresponds to it would be overkill
Last edited by Ilyn; 05-19-2024 at 06:50 PM.



I'll be honest i wouldn't call it engaging but i wouldn't call it boring/un-fun either ,the charge action of mudras really takes away any real engagement.
Maintaining Doton isn't fun for me. It was especially annoying when doing the Yo-kai events recently as if you're regularly syncing it keeps dropping off, which means you either lose 15% attack speed or just leave it off, which is what I did because you frequently didn't have time to put it up. Precursor buffs frequently have problems. It also just adds a few seconds to pre-pull time and that's a category of thing I would love to see shrink.
Losing Huton grants you a new Wind dmg ninjutsu and a new Kunai system. I don't see any downside here.
The "new ninjutsu" is likely just an AoE variant to something we already had and will mean nothing outside of dungeons. The new Kunai system is just a watered-down version of maintaining Huton that is less interesting.
I do really hope the kunai system isn’t just for AE and has some depth to it. Depending on how strong Huton is we may even use it in single target. On one hand I’m sad we lose Huton as a mechanic you have to keep an eye out but on the other I do think they can add way more depth if they make the kunai system interesting. But as we all know square the chances of that really gonna happen is sadly very slim
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