Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 74

Hybrid View

  1. #1
    Player
    AlgernonBlackwood's Avatar
    Join Date
    Jan 2022
    Posts
    39
    Character
    Adeline Blackwood
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by KageTokage View Post
    It further means Tenchijin has a better combo for AoE now as you can do fuma > katon > huton.
    That isn't possible right now because Huton and Katon both end with Ten.
    (0)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I guess I haven't ninja'd enough in instances lately to remember that.

    Will be nice to have an AoE trick attack enabler for those pulls with a single tankier enemy you want to dump your single target CDs on anyhow.
    (0)

  3. #3
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KageTokage View Post
    I guess I haven't ninja'd enough in instances lately to remember that.

    Will be nice to have an AoE trick attack enabler for those pulls with a single tankier enemy you want to dump your single target CDs on anyhow.
    Looking over the job action trailer I think the new last ability they showed kinda seems like a suiton spender, used under effect of hidden or even a Trick Attack upgrade . Maybe something like 10% dmg for first and 5% damage to surrounding targets if it is a TA upgrade or variant that shares same CD . Probably can use new huton/hidden status > new ability for AOE is just my theory :P

    Speaking of TCJ above how do most ninja players use it in AOE , I always see people do Fuma/Katon/Doton but I always do 1-2-3 for ST and 2-1-3 for Aoe . I always use suiton/meisui to use Bunshin or Goka after as I want Doton first b4 I use TCJ to get to the potency increase from Katon
    (0)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i think that last move is just a finisher for TCJ once you activate it
    seems to be the new thing this expansion for couple of jobs Drk procs after shadow,WHM after PoM,SCH after chain strat etc etc
    (0)

  5. #5
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Duskane View Post
    i think that last move is just a finisher for TCJ once you activate it
    seems to be the new thing this expansion for couple of jobs Drk procs after shadow,WHM after PoM,SCH after chain strat etc etc
    Unless they plan on removing Meisui I don't believe it's the case , Job action trailers aren't really indicative to how the job will actually function and actions used in the trailer (if there's no revisions) are only setups to show of a new ability . It would seem silly that they would lock you out of using TA or Meisui now when using TCJ unless it activates when using any mudra combination which I highly doubt . Moving and screwing up TCJ is already punishing enough and locking you of another ability that corresponds to it would be overkill
    (0)
    Last edited by Ilyn; 05-19-2024 at 06:50 PM.

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I'll be honest i wouldn't call it engaging but i wouldn't call it boring/un-fun either ,the charge action of mudras really takes away any real engagement.
    (0)

  7. #7
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Maintaining Doton isn't fun for me. It was especially annoying when doing the Yo-kai events recently as if you're regularly syncing it keeps dropping off, which means you either lose 15% attack speed or just leave it off, which is what I did because you frequently didn't have time to put it up. Precursor buffs frequently have problems. It also just adds a few seconds to pre-pull time and that's a category of thing I would love to see shrink.
    (2)

  8. #8
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    90
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Losing Huton grants you a new Wind dmg ninjutsu and a new Kunai system. I don't see any downside here.
    (4)

  9. #9
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ayden View Post
    Losing Huton grants you a new Wind dmg ninjutsu and a new Kunai system. I don't see any downside here.
    The "new ninjutsu" is likely just an AoE variant to something we already had and will mean nothing outside of dungeons. The new Kunai system is just a watered-down version of maintaining Huton that is less interesting.
    (1)

  10. #10
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I do really hope the kunai system isn’t just for AE and has some depth to it. Depending on how strong Huton is we may even use it in single target. On one hand I’m sad we lose Huton as a mechanic you have to keep an eye out but on the other I do think they can add way more depth if they make the kunai system interesting. But as we all know square the chances of that really gonna happen is sadly very slim
    (1)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast

Tags for this Thread