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  1. #11
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ancalagon_Blacktalon View Post
    if a mob has a blue icon next to their name in the overworld, they won't attack you unless you attack them. which, fair?
    But with few (if any?) exceptions, once you get past ARR there are no longer blue icon animals (aside from B-ranks). You step out into the first Heavensward zone and every last animal — even the deer — are out for your blood. If I'm remembering correctly, I think the only non-Hunt blue icon mobs are elementals.

    And that feels very odd from a world-building perspective. It definitely makes it feel less like a natural environment and more like "just a video game".
    (3)

  2. #12
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    GW2 has peaceful creatures, really miss that in xiv. The irony is that A Realm Reborn had the best open world. I'd sacrifice flying if we could get something like the Eureka locations.
    (2)

  3. #13
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    But with few (if any?) exceptions, once you get past ARR there are no longer blue icon animals (aside from B-ranks). You step out into the first Heavensward zone and every last animal — even the deer — are out for your blood. If I'm remembering correctly, I think the only non-Hunt blue icon mobs are elementals.

    And that feels very odd from a world-building perspective. It definitely makes it feel less like a natural environment and more like "just a video game".
    Hmm. If we were to flesh out FFXIV's fauna into the real world, I would say more often than not you would be wise to keep your distance much like we do in-game lest we desire a fury of hooves and mandibles chasing after us.
    (0)

  4. #14
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ancalagon_Blacktalon View Post
    if a mob has a blue icon next to their name in the overworld, they won't attack you unless you attack them. which, fair?
    That's a passive monster, which are pretty much non existent out of ARR now anyway

    Critters are normal animals that don't really pose any threat or resiliency against even commoners. They're just ambient wildlife that usually sit somewhere near the bottom of the food chain. They're meant to breathe a little life in the world, and add something mundane to give a baseline for the fantastical to feel more wondrous.

    Think of it as the difference between:

    Critter: A 5 lined skink
    Passive beast: A Galapagos tortoise
    An aggressive beast: A hormonal male iguana.

    here's an example of the difference from WoW
    (1)
    Last edited by Roda; 05-18-2024 at 02:39 AM.

  5. #15
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Hmm. If we were to flesh out FFXIV's fauna into the real world, I would say more often than not you would be wise to keep your distance much like we do in-game lest we desire a fury of hooves and mandibles chasing after us.
    More often than not, sure. If most types of animals went after you but some didn't, that would be fine. The issue is that it's everything; that's why it feels silly and rings false. I've had the good fortune to live in areas where there's enough nature that it's not uncommon to see animals like deer, and while it's not unheard of for someone to get attacked by one, it's the exception to the rule. Most of the time they just keep an eye on you while continuing with their business, and the rest of the time they run away.
    (1)

  6. #16
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    448
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I understand the utility of having open world mobs about to hunt for resources from and add some life to the zone, but it is kind of weird that everything is aggressive. I feel like the animals out and about should generally be passive unless provoked. It just makes navigating a new zone on foot annoying. I just finished getting through SB on my alt and my goodness, I was reminded of how much I hate The Peaks as a zone, it's extra bad there. I don't stop to fight the critters unless I have to because there's a quest marker they're preventing me from interacting with. I usually just run past them until I'm out of the aggro range. Sure, maybe stuff in the FATEs can be aggressive, but why can I not ride my chocobo on a designated path through a new zone map without garnering the ire of every animal nearby? It's just annoying.
    (2)

  7. #17
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,450
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    When my Hrothgar first saw the moon bunnies, I wondered what they'd taste like
    (1)

  8. #18
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rekh View Post
    GW2 has peaceful creatures, really miss that in xiv. The irony is that A Realm Reborn had the best open world. I'd sacrifice flying if we could get something like the Eureka locations.
    Didn't gw2 peaceful creatures die if you get in combat near them? I think it'd be nice if we had something like NPC animals...just kinda being part of the wild life, friendly maybe. I think in GW2 sometimes the mobs interact with eachother iirc? it'd be nice to see....
    (1)

  9. #19
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rueby View Post
    Didn't gw2 peaceful creatures die if you get in combat near them? I think it'd be nice if we had something like NPC animals...just kinda being part of the wild life, friendly maybe. I think in GW2 sometimes the mobs interact with eachother iirc? it'd be nice to see....
    Yep! Where you fight aggressive enemies is important; if you fight near non-aggressive ones you risk aggroing them and some of them can be pretty strong. One thing I give XIV credit was that they gave us crafting recipes which used non-aggressive wildife materials like sheep's wool, etc. Flying ruined so much of XIV's environment; there's no complexity or uniqueness to it, no matter how "pretty" it looks since heavensward.
    (1)

  10. #20
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rekh View Post
    Yep! Where you fight aggressive enemies is important; if you fight near non-aggressive ones you risk aggroing them and some of them can be pretty strong. One thing I give XIV credit was that they gave us crafting recipes which used non-aggressive wildife materials like sheep's wool, etc. Flying ruined so much of XIV's environment; there's no complexity or uniqueness to it, no matter how "pretty" it looks since heavensward.
    I'd honestly love for the open world to feel less dead or give players reason to go out and explore, it'd be interesting to see different mobs interact with each other. There's a mob in the tempest that eats the smaller ones. That's nice...

    I feel like the open world suffered after flying, bigger, and likely emptier maps I guess...I hope with DT we'll get more lively looking maps/fuller maps...
    (3)

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