Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 69
  1. #31
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,545
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sqwall View Post
    Like I said...I don't think we can have it both ways. P8s is a good example of the content being 1% out of balance with the jobs. It was easier to change the boss HP...rather then upset job balance.

    To that I argue that streamers and day one enthusiast pressured SE to make the change....SE could have just held their ground and let them get better gear on week 2 re-clears rather then bend the knee. P8s was....it was a rough fight all around.

    SE should stop giving clout to streamers "as free marketing" and focus more on sticking to their decisions on savage fight design. P10s was a wall for most...and they didn't change anything about that fight.

    Not everything should be completed on day 1.
    Except if their maths is bad enough that they allowed P8S to happen why should we put any faith in their balance decisions going forward given they have over homogenised the jobs and still it lead to this which wasn’t a problem in ShB or SB and then hid it in 12 but just not giving Athena any sort of meaningful DPS check at all

    The jobs have become more homogenised and the balance has become worse, surely even you can see that ShB was better for balance
    (9)

  2. #32
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    I'm still waiting for fight designs to get better, when is that gonna happen? 8.0 too?
    (11)

  3. #33
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Except if their maths is bad enough that they allowed P8S to happen why should we put any faith in their balance decisions going forward given they have over homogenised the jobs and still it lead to this which wasn’t a problem in ShB or SB and then hid it in 12 but just not giving Athena any sort of meaningful DPS check at all

    The jobs have become more homogenised and the balance has become worse, surely even you can see that ShB was better for balance
    Two points. Just because a boss had to much health on Day 1 clears...doesn't mean the game is broken. I took from it that the fight wasn't meant to be completed DAY 1! I looked at it as...man...I'm going to need better gear to complete this fight. Like the days of old when you needed a certain amount of HP or DEF to be a strong enough tank to survive. Math has nothing to do with....I saw it as a challenge.

    It was the community that threw up there arms and started complaining that the enrage is to tight....DAY 1. Ridiculous. If I was the designer of that fight I would have stayed silent, or just said "Yes, it's a very hard fight and you will need to play perfectly if you want to clear day 1, and you will need to put together a party that needs to playing at an incredibly high level to maybe even achieve it day 1....or...there's always next week after you get more gear."

    They learned their lesson with P10s....that fight was a monster of a wall.

    Second Point. SHB was more balanced yes job wise yes....but think of all the issues and changes that culminated from SHB before and after it's release.

    SMN - Reworked after
    MNK - Reworked during and after
    AST - Reworked before and no longer pure barrier
    PLD - Reworked during and after
    DRK - Reworked before
    MCH - Reworked before
    2 min meta adopted as way of designing jobs and endgame content.
    etc etc

    The list goes on.

    I see Endwalker as an inflection point of squashing the job design of old from ARR-SB...and as a reset point. It's going to take years to rebuild...Endwalker is just the new beginning imo.

    I'm patient....i'll continue to play the game, and see the changes as they come for years to come.

    WoW had the same issues years ago...everything started to feel "samey"...but nothing ever felt like vanilla after 10 years. Because the game evolves and changes.

    Endwalker in my eyes is the first new step into a new reset in job design...make everything even...then start to expand little by little.
    (3)
    Last edited by Sqwall; 05-18-2024 at 12:50 AM.

  4. #34
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sqwall View Post
    Two points. Just because a boss had to much health on Day 1 clears...doesn't mean the game is broken. I took from it that the fight wasn't meant to be completed DAY 1! I looked at it as...man...I'm going to need better gear to complete this fight. Like the days of old when you needed a certain amount of HP or DEF to be a strong enough tank to survive. Math has nothing to do with....I saw it as a challenge.

    It was the community that threw up there arms and started complaining that the enrage is to tight....DAY 1. Ridiculous. If I was the designer of that fight I would have stayed silent, or just said "Yes, it's a very hard fight and you will need to play perfectly if you want to clear day 1, and you will need to put together a party that needs to playing at an incredibly high level to maybe even achieve it day 1....or...there's always next week after you get more gear."

    They learned their lesson with P10s....that fight was a monster of a wall.
    I think the point is that P8S was only tight with certain comps, which means balance was really bad even with all the homogenisation of jobs for the sake of balance.
    (7)

  5. #35
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    523
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Based off the job trailer things may be getting even more simpler than how things currently are.

    I know what project I'm going to be working on in a few months.
    (1)

  6. 05-18-2024 12:53 AM

  7. #36
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,236
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t think it’s remotely fair to blame people using a mana regen timer for the BLM changes especially given the new gauge is obviously designed to quash non standard lines

    The mana regen tick system has always been stupid and always should have been either a core feature where the mod gauge is available for all players or is based off umbral ice spells cast

    It just seems like they finally got sick of balancing non standard lines and went for the lazy approach



    Yes yes we all know you’d delete healers if it meant that we could give something to the tanks to pretend to justify how overpowered WAR is
    Not blaming players, I'm blaming devs. As I said with the non-standard lines you're talking about a small % of players, even smaller if they were cheesing with it. I'm pointing out that it's a major change that kills skill expression for very little gain.

    I don't see a difference between "squashing" and "quashing". You basically restated what I said quite directly.

    Abd maybe they got tired of "balancing around it". I mean that's their job, even if it was some kind of inconvenience. Your justification is "they're lazy".
    (2)
    Last edited by Turtledeluxe; 05-18-2024 at 01:01 AM.

  8. #37
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,433
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Why even have 20 jobs if all of them are simple and play the same. In the name of streamlining things they're completely removing playstyles. Do you like RNG? Say bye to Astro. You like Dot management? Summoner is gone. Maintaining buffs? Gone from Monk and Ninja.

    It's hilarious to see Bards rejoicing at those 2 poor dots showing up in the trailer because everyone's expecting DoTs to disappear completely eventually.
    (8)

  9. #38
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    I think the point is that P8S was only tight with certain comps, which means balance was really bad even with all the homogenisation of jobs for the sake of balance.
    I wouldn't call balance "really bad" if it's a 1% failure enrage. If it was like like 10% or 15%....no shot...not even with reclears and better gear....then there is a clear problem.

    Changing to a job that does slightly more damage...well obviously that's going to make a difference...change RDM to BLM...then yeah that's going to change things.

    You want to clear day 1....you are going to have to except the fact that you WILL need to play to jobs strengths. This is why current WAR does everything the best as they say.

    People complain....things change....Homogenization is the communities fault simply by demanding "WAR needs more DPS! ZOMG". They got what they asked for. SE needs to stop caving. Unless their is a blatant issue in balance.
    (1)

  10. #39
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sqwall View Post
    I wouldn't call balance "really bad" if it's a 1% failure enrage. If it was like like 10% or 15%....no shot...not even with reclears and better gear....then there is a clear problem.

    Changing to a job that does slightly more damage...well obviously that's going to make a difference...change RDM to BLM...then yeah that's going to change things.

    You want to clear day 1....you are going to have to except the fact that you WILL need to play to jobs strengths. This is why current WAR does everything the best as they say.

    People complain....things change....Homogenization is the communities fault simply by demanding "WAR needs more DPS! ZOMG". They got what they asked for. SE needs to stop caving. Unless their is a blatant issue in balance.
    You're not making a sensible argument here. You say that balance is better now and every job is viable because they changed the jobs, but when shown an example of balance being bad, you say that people should change to another job in order to clear if their job is weak? But I thought you said every job is made viable now, why do people still have to change to another job to clear?

    What is your argument anyway?
    (12)

  11. #40
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    Based off the job trailer things may be getting even more simpler than how things currently are.

    I know what project I'm going to be working on in a few months.
    Yeah, we already know they will be simpler.
    But people are too busy admiring all the flashy effects to look into the actual substance.
    Rotationally, most jobs will just be simpler. But the buttons you were already pressing are now glowy, which apparently is enough for this community.
    (3)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast